Showing posts with label Isolation run. Show all posts
Showing posts with label Isolation run. Show all posts

Monday, 20 June 2022

Film Study: Michigan Duo and Counter Iso vs D Focus on Stopping Interior Run

A recent follow-up review - Michigan's crushing of the Florida defense - highlighted a few games that could benefit from greater depth.

In this article we will talk about Duo



And on ISO




Background
In that game, Michigan struggled to allow a quick DL entry. This penetration is worse on the right side of the OL, especially than DT or DE with 3 techniques to 7 techniques and post-5 techniques.

binary



Zach Dunn at the link below




This game is an off-season game that everyone seems to have written about (I'll link to some at the bottom of this section). It has the power not to attract ag. It doubles in two places through OL, including the point of attack, and when Mike's breeder falls, it hits FB EMOL (if it falls, the breeder jumps). This particular game was enriched with the MIKE release, as RG and RT did not receive double upgrades. If any of these are on MIKE, it's safe to do so with the RBC FB for mowing or climbing grass.

James Light (post; follow on Twitter, follow the good X and O) posted several clips, including Michigan.



In fact, James Light explained the difference between Iso and Duo back then.




With some examples iso


And example two




(In this case, the "leader" driving the EMOL H-back and leading the FB-LB game are two games.



Zach Forest was one of the driving forces behind the discussion. Their messages here are mostly focused on the newer versions.

That includes former NFL goalkeeper Geoff Schwartz (a good follower on OL Twitter) if you want to learn more (I think his other main focus is the game's main driver).




ISO Counter







This game is not an iso as many people know, although it has one important difference. On the ISO FB game side, LB separates the LB, but here it blocks the back LB and closes the direction the Arabic will go first. This is the proposed reduction, known as "Iso Counter" or "Lead Counter" or "BOB" or "Blast" (or a million other names).

Like Iso (and unlike Duo), you rely solely on Duo, and in this case Duo doesn't even need a lot of vertical movement. Here LG and C double the NT with the LG combination to get into the game (in this case the gaming side is the first side of the RB) LB. Whereas FB is working through LOS to get LB back. The OL side scores the defensive side of the game, the OL back side scores the DL back. With the exception of Anti, DL, if you want to get in, it comes from fast racing games.

I will take you step by step in this particular game because I didn't get much in this game.

Florida DTs came in strong before the holidays. In DE Tech 5, the inside is stapled and glued to the edge of the Sam.



WR is working and CB warns safety in possible cracked block. This is done to get SAM to break the crap out of the game and get them out of the game. UF calls it but doesn't touch it properly and monitors it properly in CB (looks for cracked switch) and allows WR to run safely on start (limits last free defender.) Game; But Arbi Vs. CB is not the worst choice in space).

Now notice which QB is out of pocket. RBO goes like this (towards a weak structure). This, along with a double increase in attack area, results in a weak internal environment. But then consider the coin inversion. They don't block any area. They do not duplicate, do not work in the second level, do not touch zones, block transmission. Tech 3 has been hacked, allowing the RG TD to leave the game and be buried. RT and TE defenders both lined up outside of them.



Transfer draws LB into the game It might have a favorable angle to play LG (for those who pretended to double during the pre-release raid) and try to score LB. This is a planned reduction. LG couldn't get out in time to defend his ban and was a little annoyed, but it forced LB to run up to him and force him out of the game in a good way.

What I still want to understand about this is the layout of the FB headset. He pinned his head into the back of the pound to close it. When this LB is playing, FB uses its speed to mute and teach Arabic.



Eventually SAM comes off the block with a TE (TE puts Sam's hand in it, which makes it easier to get out of construction) and CB goes down to deal with the problem, but not before he's got an 8+ yard threat.

Why these two games?
First binary. The idea here is that you get a double team during an attack and the combination of two blockers in Technique 3 can limit penetration. They did, but neither of them made it to the second level, which usually limits the game. (They both wanted to double because they weren't pushed.) The other side, UF, played for an indoor run but returned the game for lack of efficiency. Duo is a great racing game that lets you create a team focused on destroying internal races. It didn't work in this case, but you can see it running smoothly in the game.

So you can now use Surveillance Over Counter ISO. Once the DLL behind the game is corrupted, it will immerse itself in the game design. Similarly, OL should not think about making secondary combinations, instead focus on one game and only focus on not letting DL wipe his face, everything else is gold. This game will reduce some of UF's lead on the right-hand side of OL Michigan. I especially like this game because the relay seems to move faster in the opposite direction. The result, of course, forced the defense to respond, but that response prepared a corner for the big game.

Tuesday, 14 June 2022

Football Fundamentals: RPO Pass Concepts - Quick Hitters

Now that we've covered the evils of "reading" and the concept behind LOS, let's narrow our focus a bit. Currently the most dangerous RPO schemes, both at the low level and at the college level and the NFL level. These are just some of the common software destination settings you can use. We will see.



direction



Landing (or landing) is the most common fast way for RPOs. This is a great concept to add to any open field, as bias is one of the most difficult ways to cover 1v1 and touches open areas that are free of open defenders.





curved bubble



The next two are variations of the theme, which still include the runway, but now the first receiver is the external receiver and the internal receiver is played by defenders. These concepts have become more important as more groups want to keep RPOs covered by men. So instead of reading a guy out of the area, you may be more inclined to read a clean opening path (effectively, if a player sticks a hole behind a bubble, he will throw it into a corner with a clean window; if they stay, because the LB doesn't bite inside, you run away.)

Husker Chalk Lecture

curved turbidity



This is a similar idea, but for now we will remove the bubbles, not the noses. Because invisibility can be read quickly, you do the same thing with a bent bubble. If a player above or "in the middle" moves near an ongoing attack project, you are looking for a switch. From there, read the rapid progress of your criteria up or down. Many groups will use it as a PAP in the form of an RPO, as the disappearance must be read quickly (this may not be enough time to read the paleness from the shoulder). From the point of view of RPO, one of the main advantages of this is that it acts as a natural cleanser to aggravate thread loss.

Hook



Throwing gates allow you to use narrow sections in RPO games. If you follow it when you read ILB, you don't follow it. On the contrary, he expanded himself by preserving the receiving space.



Also, this is the best way to deal with a CB explosion. In this case, the coating usually comes from the deep security level that worries them the most. Because they play far away, they are not in the right place to play immediately with tight coverage, so they need to provide more protection. That is, when RPO opens an external WR hook when there is a value.



includes



Like the RPO Hook, the RPO Hook will allow you to use an external WR for a quick return. Find space under the bumper and sit down and exercise.

As an external WR, it usually passed a deep path through the groove (this would be a kind of shield against the deep support). As he deals with WR's closed obstacles, he finds himself on a pitch with no LB behind the game.

get out fast



For groups that like to cheat to combat internal exploitation, this can make it easier to distinguish fast access schemes. This is especially true for the fourth or sixth cover, where the safety cover is responsible for lowering the hatch (or covering the LB hatch).




Via Gfycat


diagonal 0



It sounds like a deep path, but it's easier to work as an RPO without extensive reading. You can use it as a triple option or as a single external read. For the line concept (Diagonal 9 or Fade-Flat), the QB focuses on the CB. If it falls, it can hit the ground (after reading the playing field), if it is stable, the ball must be thrown over the line to open the grass. This is not a standard elimination, as the area above the sideline attacks the defense above the sideline against more than two defenders.

pop



The pint strip will be a second or third level reading in the direction of the escape hazard. In this case, some kind of QB scan or some kind of QB is often out of the game. If safety is maintained, read the LB and place the pusher in the open and throw it into the first line of defense.





pipe



Pipelines are usually too far to handle games. It's still a pop-up, but the receiver will go after the drama.

and so on.
In some cases, you need to be careful about what an RPO is and what an Action Game Pass (PAP) is. Most of these concepts will apply to both, but for an RPO, the men must be quicker and easier to read to take the ball out before entering the field (often accompanied by a running motion). Oklahoma, for example, made some pop last year, but it works like a real PAP instead of an RPO.



And don't forget that for our next article on third-party crime and campus crime.

Sunday, 12 June 2022

Inside the Playbook: Nebraska's Insert Iso - Bubble Slant RPO

Nebraska battled Michigan last weekend to get more tackles on both sides of the ball, but that wasn't the case as there were no plans for a tie. At first, these exciting little circles were missed. Although I prefer it before exploring further, it is a good plan to generate a TD if it is not recommended by DL. So let's take a closer look.





enter jesus
One of the biggest trends in college football lately is the " Enter Icon " game. The idea is effectively the same as the traditional exclusion game . In the first stage, OL doubles the human barrier and creates an unsafe secondary defense. The name of the game Jesus comes from a special defender "different" from a key defender.



Enter H instead of FB. Typically, the posterior H begins to shift into arm position and enters secondary block through LOS. This is a very low drip plan, and the best way to stop it is to insert the cap firmly and quickly into the hole. However, with the relatively new formation process and development of the game itself, many LBs are reluctant to go downhill quickly depending on each key.



Fut Jesus RPO
Like I said, the best way to keep the isolation game going is to stick to the key blocks in the pits. Close the hole and it is very difficult to find a place to escape. This is a very fast and cheap disgusting game so response time is important.

At that time, the only way to use this defensive response was to blow it up. Give a brief overview of how to run and hit the ball to LB's head and be safe in the future. Although pop transitions come back into fashion a bit later, the cheapest and most popular way to use this step is via the RPO. The quick and strong response to Jesus provides a clear secondary reading compared to QB.



bubble - letter
Bubble screens have long been popular for pairing screens with cliffs. This can be done in a closed door activity or in a bubble with a man.

Let's look at these three methods and explain each of them briefly.



This method uses the bubble catcher with two shields, provides the outer shield control, and the shield tries to follow the inner catcher. Here, the tilted catcher blurred the block before going in, like a traditional bubble screen.



The tilt here comes from receiver 2, which can blur the block at first, like in the example above. The advantage here is that you still have a bubble of choice between #1 and #3. During the visit, you as the defense officer do more security or anti-LB than CB. This increases the chances of opening the trend on its own.

On the plus side, game safety often has more than 2 supports and can shorten the slope. If the safety bar is more than 3 and you read bubbles, you can quickly respond to the slope. Center lock can also be disabled, which can derail the bubble option.



Considering how most fences respond to travel, you're bound to get an LB on the cover. As a very receptive inside person, with the help of advanced security at the edge of the game, this tendency can be overcome, because this security cannot be used. If security assistance comes from distant security, it is more likely to be concentrated on straight paths. When combined with an RPO, it works directly on the back of the LB, the environment, or people, with conflicting read resistances. It also saves space in the selection of bubbles.

Damage can put you in the middle of the field and if the defense has a good idea about the future, they are more likely to break away from the field, which may be true. . . Running in Cap 1 is dangerous for a team that is sure to cut any center on its weak side. The other downside is that LB doesn't have to go after anyone to protect them. So, in theory, this bubble-free conflict could persist in the Elbe region.

Two pairs of games.




In theory, there are a lot of things that Isa loves to sprout on this slope. As mentioned, he offers a fast, low running game and LB allows him to read backwards, rather than run/slide. But get Jesus out of LOS (unless you're sure to turn up the Y-TE). Cover the receiver so it doesn't work in the field. This is a bit tricky, but not necessarily a killer.

This secret point is supported by the point. Often the weak side is trying to destroy the players. It has quad connections effectively all the way downfield, and protection is usually adjusted by moving the safety or CB to that field, because one of the receivers may not be straight, but protection is still needed. There must be a vote in the room and a quarter number is needed to calculate the gap. This weakens the dB and is generally used to capture some external influences on the weak side of the field and to protect it from appropriate MOs. So if the defenses aren't smart enough to extend them, they will somehow reduce the risk of these drawdowns.



Bubble movement on all four legs would be excellent for fighting strong security. While more teams rely on fighting the bubble screen from the inside out, they often get a bubble barrier on this protector. Thus, the bubble successfully expands the defenses in the field and divides the ocean between the fields as long as the weak DB does not interfere with its formation.



However, I think it has the potential to prevent conflict, and there are downsides to adaptation. Because WR is four-layer, if you know this you can effectively shut-in wells without a strong safety cover and cut off anything that works vertically. Due to the creation of weapons here, the bubbles do not have enough depth, which makes it difficult to read the solid collision safety; You have not read more protection than the RPO, you rely on open trends.



Similarly, if the damage is smart DB, the broadcaster has a fast delivery house and some OL blocks, so any high OTT output needs to be integrated with the speed distribution concept. This means that Will just hugs. This means that BB can do more than four.



The damage is another opportunity for the DB to be reduced and thus remove the many benefits that the RPO offers.



Best Combination for Bubble-Slant RPO
My feeling is that it makes more sense to implement a traditional 3x1 formation RPO and a combined key space or energy deployment method. Games like Power show the back of a LB who wants to get rid of the top of the line in the same way. TE, although not duplicated, requires at least a Dib to cover and may reduce some cover risks at slope limits and is more likely to "split oceans".



However, the main obstacle to a balanced lineup is that the team that goes to the traditional travel event, known as the solo theory, can theoretically keep all the options here (and if this is trend 3, just go straight to the cover competition).


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