Showing posts with label Pin and Fold. Show all posts
Showing posts with label Pin and Fold. Show all posts

Tuesday, 21 June 2022

Inside the Playbook: The Pin and Fold Inside Zone Scheme

In the MGoBlog article , "Fi Fofo film Fold Illinois Destruction", Asse Illinois noticed an interesting twist at the back of their area, which I call "Fix and Fold". In a previous Ain Boyd article, I wrote briefly about myself and current St. Iowa coach Matt Campbell. Now that he's back, this time in Ten, I have the opportunity to write a bit about him.


I expressed my love for the opposition blocs in the record, but it bears repeating. I like to lay down and they are used very little in football today. In particular, the use ofjump bars to bend barricades allows them to easily enter the attack and attack faulty areas where secondary defenders cross the line. When diving into FB, whether it's a front drag, a trailer bumper (a great way to find profitable angels, flip and toss on LB) or bend it back and forth on what I speak today. Hand twist blocks are very useful and are widely used to block people from the line.

Folding blocks (basically all real folding blocks have a bottom block - "needle") and then you can use the system used to attach the fold, needle and fold labels to the pin lock and as an option of external environment ). LOS and many fun modes are really fun. The outer lock, which is often used as a locksmith since the beginning of a playbook, is used as the main lock for folding and unfolding the front.



Dana Holgerson and Mike Leach then used the same concept as their RPO package

smart soccer
'G' has been around for a long time and Miami has used it extensively throughout its dynasty, both Tailback Run and Fullback Run (note that all cast-based tags are always defensive)



And now it's being used in conjunction with other backyard venues for home games in Illinois and Nebraska.

Modern foam shell

Now these are two different shows and I have to say there is no need to combine them. There is a front claw and a folding toy, as well as a rear nail and a towing toy. You're allowing Anti to prevent any interruption when releasing the front guard, so it doesn't make sense to combine pins and fore and aft bends, as reversing drag won't help if you rearrange the game So let's briefly talk about the rules of both shows.

Folding blocks
Note that the labels vary between groups. But this expression is very common.

TUG = protected devices


GUT = gear guard


BUCK = Return to the middle

CAGE = Center and Guard (CAGE is usually Center and Dual Guard), so I want to log out of this account and use something like ChUG - Center Under Guard.


Double Law of the 3 Techniques
You must double the triple method. Many teams try to work in B space when running in closed space (meaning there is no space between 3 techniques), but most of the time you have to double down if you wish to work in Tech 3. Space B is usually the interior target, so any guards in this space must be evacuated. The goal of the inside environment is to move vertically, and if the run is in that gap, it will be difficult for the RB to read defenses properly and make a comfortable cut.

Conflict Laws and Examples
The "pin block" or end begins with the front side shield. The center will be the main image. The rest of the LO follows standard internal communication patterns as far as possible.

It can be reset in the middle with the lock locked. Often, but not necessarily, this will be the weak point.



The other option is to attach all three techniques to the game keeper twice and hold the "Power C" and pull them to the LB by pulling down the blocks in the middle. In this case, you need another attacker, such as TE, to block places in Germany.



The back of the game will continue to use standard inside lockout rules, as will other blockers through LOS.

It's a step ahead of me. RB acts as a force rather than a gap B, does not require cutting (this does not occur if the protection is not overdone).



In the video above you can technically read the conclusion and see if you can use the pencil block instead of using the correct fraction.

The behavior here is similar to the benefits of a power run plan: it adjusts the defense to the back of the play at right angles, which does not allow the defense to expand the play horizontally; You will then increase your game numbers individually. The downside is the lack of a few cutouts, which makes internal protection very difficult.

Conflicting rules and examples
We follow strict rules to double the 3 technologies approach. We want a direct change in the location of the attack. Then the hat and braid will be on the doll's back.





The remaining restrictions in LOS follow their standard interior zone rules.

The breeder returns to the front bladder (A gap or B gap). But now you can follow the standard rules for indoor environment and jump, explode or cut.

Modern foam shell




This has more advantages than your common indoor environment. To effectively extend this cutting edge to the back of the game, you can better fix the back of the DL to the back of the game and keep the back horizontal. Similarly, you can give Elby a false reading, allowing him to "shake" the block before it starts shaking and falling (in this case, there are things Elb can read behind his back but it can be.It starts to work horizontally, thus enlarging the cutting section and giving a greater corner angle.

The bad thing here is that the "needle" cannot gain the road. If this last DT can be intercepted, he can release two defenses, bolts and folds, leaving a defender free at the end of the game. If your goal is to provide protection from behind instead of gaining movement, you can also avoid the "vertical shift" aspect of the game.

Conclusion
The pin and bend is a good signal for your standard interior locking system. There are pros and cons, and the team must decide when to use these tags (people, defenders, defensive alignment) and whether to use them as play or just tags. But with the inside line, it's a nice cream in the back pocket of the race.

Thursday, 9 June 2022

Football Fundamentals: I-Formation RB Zone/Gap Combo Plays

This is a series of posts with many screenshots from the game. Where it lacks depth, I hope it fills the void. The purpose of this post is to show you the ins and outs of many of the running games available to you, beyond the basics that you can find just about anywhere. I'll point out some of the main features of the drama, but for the most part the diagram will stand on its own without being limited to a brief description. This post is awarded directly to RB for Limited Strong Side Drama (if required). This does not include FB Run or QB Run or H-Back, Wing, TE or WR Run. It also does not contain alternative dramas. They are material for future publications.

Why did I choose the largely deprecated i structure, and how do I hope to use this information? The I-Formation is a classic double spin set that has many advantages over historical football when applied. For offsets, H-backs and more, this is a highly adaptable racing setup that allows you to incorporate almost any racing concept into your structure. And here's the important part: you can watch running games from the i-formation and easily translate them into many modern formations. For example, when changing footwork and potential time in this game, you can use the following:

  • Shotgun Run 2-Back (second defender can be FB, H-Back, Wing or Sniffer)
  • 1-Back Shotgun QB Run (uses RBK as a combo blocker)
  • 1-recoil rifle reading option (Run-Run, Run-Pass or Pass-Run Option tabs replace additional locks.)
Many of today's best attacks often go back to old builds. In the NFL, you can see many of the best offenses using the modern spread concept with the flank concept. This game series does the same where it can (but again acknowledges that alternative packs and fake packs are not included in this post, so they are somewhat limited). Below you can see that every game is locked against two main balanced fronts (4-3 up and down).


In this post, we will see a drama that combines the concept of zones and the concept of people/space.


Combined game Zone/Gap
Fasten and bend your back
Includes zone combinations in pin-and-rebate and rebate patterns. Here we see the back pleat that connects to the inside front. Pins and pleats at the back naturally create a cropped path for the interior area.



Center and bend the pin
This will move the pleat forward and allow the front to shed a little. However, the back is still in the zone and the reeds could have been done the same, with a natural cutout on the inside.


Pins and front pleats
Now the folds are moving towards the front of the formation. This makes the game less likely. This is great against teams looking for areas that tend to fill up with MIKE and WILL as they naturally close out the late game by running into isolation blocks.


Front pins and folds - kick
All previous games used split zones, now we will use kick blocks. This allows the TE to Ark the SS if he continues to play as an additional defender on the run. There is a zoned look, but it puts a lot of emphasis on running forward.


Fix and fold completely
We don't have defenders in the back zone where we're playing right now. This duplicates the transaction at the attack point for the fold.


Connect and disconnect the front
The famous variant of the outer zone, fixed here and demarcated against the formation of tension . Beware of standard pins and cables, TE will attempt to contact EMOL if possible.


Fix and pull out completely
It's hard for the rear of the frame to get the front of the frame to compress and stretch, but it's possible. The use of full pins and pulls limits the reduction of the block at the second level, but adds another pull during attacks.


stretched
AG scheme, but in this case everyone runs out of the area. Here the move is not an attempt to get out of Oz's structure, but rather a forward move in case the defender is positioned in the side space where Oz is. This little hideout can help you get to Sam.


G stretch
Instead of directing the FB to safety, it directs the TE to safety. An external TE release will help expand EMOL to give FB a boost and widen the gap that Stretch G is trying to attack.


g below
Bottom zone, G version. It always blocks the defense and the guy in line of sight, while blocking the rest of the front down and lengthening the rest of the back.


text area
In the fast strike zone TEX, the TE block fell into space, set up an OT pass and kicked EMOL. This helps to quickly seal the edges and pushes the protection inward, creating natural creases along the sides of the court.


Crack-Y zone
If Y and Y are off, Y will first sell the spread at the second level of LB before breaking below OT. FB is responsible for the first DL in EMOL, whether it's a kickout or a double with another OL. A great way to force a dash/spin is to get far back, even in plain sight.


fasten in front
Down G/T, this circuit below will throw and kick first with OLs that don't have DLs in the inside space. This helps limit the problems associated with Technique 2 following G when he strikes.


middle pin down
This allows him to destroy the scheme by making a good move between PSG and S.




Share
A split or home that blocks the back of a Down G is a great way to contain the split flow of backfield and defense. This allowed the PR to move quickly to the second row to close the stern.



Connect and disconnect the front
In the center and back, OL will execute an extended plan. This allows the guard to retreat at any time and can retreat if there is no defender behind the PST. The first dash, the second dash goes to the second level.


Set center down and drag
Similar idea, but now the trailer is on alert. Hit the first train, the second train leads to the second level.


2022 WNBA Week 1 National TV & Streaming Schedule

Friday, May 6 19:00 - "Indiana Fever" at Washington Mystics   Facebook : Megan McPeak, Christy Winters-Scott 20:00 - Los Ange...