Showing posts with label Influence Block. Show all posts
Showing posts with label Influence Block. Show all posts

Saturday, 25 June 2022

Film Review: How MSU Defends Power O

The main running game in Michigan is Power O. For the past half century , MSU has specialized in stopping professional assault attacks and thus stopping Power O from running. It got to the point where Stanford during the 2014 Rose Bowl rarely tried to make a more standard game. . In this post, we want to explore what is so effective against Power O execution.



Bases for 4 MSU coverage plan
Moscow State University - 4-3 more, Cover Team 4 . The configuration looks like this.

Speaking about how LB was supposed to play, Narduzi joked about how he played. Narduzi, as well as his teammates and the LB sub-athlete, did not have time to read. Instead, he had to take the key and go to the show with speed and fury. That's the main thinking here, although LB MSU isn't what I'd call lightweight and athletic.

The seven best ISUs form a wall. The whole purpose of the defense is to play everything backwards. "Use football", "force resignation" and "trust your teammates to unite". This means that no LB should leave the game. "The worst place on the football field is behind the ball." The DL will also push and break to form a pile of bodies in midfield to make it bounce. The rebound is where the next LBs land and where security measures need to be taken.

On the contrary, it is so difficult to carry out such an attempt against the Spartans as Force O.

Triangles DL
Let's start with the defensive line, that is, the D-line keys that help them get into position to complete the game at the point of attack.

Let's start with NT. 1-Tech will read from the outer low exhaust port, back to back (FB or Single Back) to the inner far exhaust port. Anyone who falls into this triangle needs to be read.


Why do it? Well, think of it like this:

1. If the middle and far OG are blocking and pulling the near OG, you know to push back to try and close the gaps for Force O.
2. If the nearest OG and the center group block and push the far OG, you know that you will have to fight the nearest OG to try and cut off Force O's oncoming run.
3. When OG's mid and near zones are locked down, you know you're sticking to the double and keeping your distance.

And you can go on and on. He clicks on reading RB and then takes into account all the possible concepts of hits and traps, allowing his NT to connect with his A-gap.

The same philosophy will work elsewhere.

3-Tech will read the center of the near shoulder, select the near far shoulder, and back to the RB. Anyone who enters this triangle should read it.



The 5-Tech DE will read the outside shoulder from middle old to the center outside shoulder, back to the RB, which lines up behind the QB. She now has a 5-Tech visual cue in front of her. Must withstand external influences on OT. If the OT attempts to reach him, he must keep his outside hand free and secure it. If OT is blocking, he should look for players who shoot or run/hit the screens. It will print until it reads, and then any blockers that attack it. More on this later.


Now 9-Tech DE will have almost the same triangle, only it goes to TE. Count the outer arm TE to the center of the far arm and back to RB. And everyone who enters his triangle needs a key.



Here is a short video about the journey, but it explains in detail.


LB keys
LB will have its own reading triangle. They are going to read PR between them and Belarus. For two OLBs, Money (SAM) and Star (SAA) with MSU protection, they will read AG when they are in the queue or read EMOL when they are at the front of the queue. . The third point of this triangle is football (essentially QB), and this is how they determine, along with the reaction of their first two keys (OL, then RB), their run or pass. Like DL, they read everyone they meet along the way. To draw players, add spaces and you have to take this into account to see them with your own eyes.


MIKE will make similar readings but will also be able to test OG on your peripherals. Again, if someone crosses your line of sight, you must follow them to fill in the extra space.

defensive power
Now let's take each player's responsibility to protect Power O.


9 characters
Again, pay attention to the triangular DL keys, this will be important. For 9-Tech DE, read from the outermost arm of the TE to the farthest arm of the center, back to the RB. The power of O comes to him.

The first visual clue he has is a TE blocking him. Right at the moment of pressing, DE will remain at LOS level, but his eyes should look inward and look for FB or OG approaching him. Once you find the blockers that are in your way, it's your job to collect them. If a blocker approaches you, you must attack him. If two blockers come over to your side, your goal is to disable them both. To do this, you will use the purl hand technique .

However, it is clear that he must deal with the first blocker first. To do this you are going to work on the LOS, take your outside hand and pierce it through the inside arm of the FB, bring it in to prevent it from falling or going through the FB area and a bunch of bodies in general.

The goal here is to be able to fight inside the FB and then also in the OG extraction, forcing the offender to use two blockers per defender. By occupying blocks, the defense can restore the numerical advantage over the game. In the worst case, you are forcing the OG shooter to gain depth, which slows down the RB, hoping that the OG will move away from it, allowing the defense to continue and end the game.

3 characters
In this game, 3-Tech will face a double team. Both the OT (disk drive) and OG sides of the game (rear drive) will try to combine all 3 technologies and get back to the LB behind. The task of Tech 3 is to crouch and tear the outside arm up and down. Breaking through the outside arm between two blockers, he remains skinny, exposing his shoulder, in front of the blocker who tries to block him, allowing him to look down into the defensive zone. Now moving harder, the combo unit must decide if they want to keep the combo or settle for not moving at the point of attack.

If 3-Tech makes a good game, it can raise the tractor or at least increase the depth (slow down the run again or make it easier for everyone else). Worst case scenario, you need to stay alone and fight the OT unit, keeping the B space in charge and closing the C gap between your work and 9-tech work.

1 character
The NT will feel that the Center is blocking it, and will see that the OG is moving away from it. Once he sees this, he wants to stay in line with the VOC, but wants to go through the center block and leave his outside hand free.

If he struggles with a block in the post, he can return to the game, but this will increase the gap on the A side, potentially threatening the RB. By working to clear the screen, he closes the gap in the player, leaving the outside hand free to account for his A-space.

5 characters
The rear DE just clicks and bounces in play. When AG moves away from it, there is no gap B. Between him and NT they can both take place at the end of the part. This allows LB to complete the game.

Money (SAM)
Money LB Fix Tech 9. We discussed how inserting FB and extracting OG add additional security holes on the player's side. Tech 9 is trying to eliminate two players in the game in order to reduce the gaps that the defense on the player's side has to contend with. To do this, enter the block with FB feet. If there is space D outside TE, then the OG survey adds an additional space there, which we will call C2. In addition, FB hit blocking adds another gap on the player side outside of TE and outside of OG shooting, a gap we'll call D2.



With the wrong armament of the FB and the destruction of the attraction, GO Technology 9 can protect cracks C2 and D1. This leaves space D2 unoccupied. Therefore, this responsibility lies with LB money.

LB money flows through the OG side back to RB read. RB walks up to him and takes a step to read and then O.G. is about to cross his line of sight, which will give him the key he needs to attack. LB wants to move fast and straight. It will press the blade against the EMOL as hard as possible without leaving any gaps. This forces everyone back to the extra guards (oil pouring guards) and gives them leverage.

MICHAEL
MIKE will read the ball, and in his field of vision, he will see a pretty aha. At this point, you want to attack down and get to the point of attack. You want to get as close as possible to the TE to the point of attack.

Now sometimes tech 9 doesn't make a good play and chooses two blockers for one play. This is good. Let's say he raises FB. This reduces the D2 gap. The LB money will take care of the D3 gap. What remains is the space D1 and the space C, in which there are no bodies. But those gaps are filled with wrong 9-tech weapons and 3-tech gameplay. Thus, MIKE's filling will initially occupy the TE area, since he is simply trying to form a wall at the point of attack.

Star (SOL)
If the LB Star reads well, he may try to “shoot a hole” which will evacuate the throwing OG. There are only two locks in the back and getting behind OT and avoiding a shot from LB is very difficult. If you see your key right away, you can attack and track the game from behind and get TFL.

If you don't get the key right away, no problem. He will work overtime and work to fill the void in the A-side game.

what are you doing
Form a pile of bodies and a wall at the attack site. Express any gap by shaping it in a bottleneck, and never let the game develop or extra space become significant.


Resist the wrong hand
There are several ways to counter 9-Tech's wrong hand technique. First, he can make up for his FB after the game, thereby quickly pushing himself to the limit and keeping that gap large enough for the OG curve to pick up the game from the doubles team and hand over to LB, who is now forced to play head-to-head. inside fb.


Some teams go so far as to disable DE when he is fast charging because he can't handle the punch of his poor hand technique.

In addition to FB compensation, you can set up your schema to treat your FB as H-back. By that I mean that you are essentially using FB to unblock. Whether you're aligning the FB in wing position or just aiming for the DE's outer arm, flip it over and seal depending on placement and alignment. When you do this, you need to meet the DE as close to LOS as possible so that you can ride it in LOS. This allows the AG to get out of that unit by force without losing ground.


If you line up at the wing position, the added benefit is that you can also expand the DE if you use H-back and FB, FB can now find you before entering. But most of the time it will stay in the space between the fuel tank and the wing, and the center section will roll to the edge. CB is less of a threat to the success of the wrong hand.


Another thing you can try is the G lead pattern, or some kind of pin-and-pull pattern. This will give the same front view (TE and OT game blocks are down, FBs are down), but the goal is to get out as quickly as possible. So OG can be a block sealing DE inside and FB now acts as a BOSS block and goes directly to SS. Poor hand technique actually takes DE out of the game.


Or you can run G to try and get a short trap for DE before it can read the path.


Finally, you can influence Wham. I was talking about the rear NT trying to squeeze space out of the playing side A. The intruder can still pull the rear OG, he can still pull the front OG or OT. All of these traits are designed to affect defense, LB and DL. LB connect them to force O or lead G and move in that direction. DL also has an effect. An NT who is trying to increase what he thinks is gap on side A simply increases gap B. The punching block again adds gap B to the game, and an opportunity to attack becomes available.



Wednesday, 22 June 2022

Inside the Playbook: Michigan Offense Reaction to Pursuit with False Keys

We discussed earlier how teams like Michigan and MSU blockers play . In both schemes, the keys can be reduced to take advantage of the numbers the attacker is trying to get at the point of attack. This is done by leaking from the back layer of the LB or by placing wicks in the filling. When teams are interested in shooting OLs, they start diagnosing plays faster and using attack. This is where the criminal can start working to get these keys, or use the move as a fake key. Let's see how this is resolved in the Michigan decision.

Patrick Semansky / AP


DO NOT SMOKE
Let's start with a simple task not to shoot the player. It provides less than one key to protection. Now it seems simple, of course there is no zone, no iso, no main game and no key. What if you want to keep the priority of the numbers provided by the lock key but do not want to give the key? It can help to move a lot of turns here.

This is what I call Power F in Michigan. In essence, the FB serves as a shield and the H-back serves as a ejection element (note that the cells below are the same cells as during power play.


It should be noted that the LB game in this game makes a wrong move and then attacks the "blocker" with the wrong shoulder, which reveals a twist in defense. Similarly, the back of the LB is hooked rather than shaped.




Fold the block
This is something that is not used criminally in modern football: a folding block. I have not actually seen Harbaugh use this tactic yet, but I want to talk about it because I like it a lot. The flexible block is used to improve the blocking angles for the OL, allowing the OL to be a leading blocker similar to the FB. If you have OL with good legs, it can be fatal. You can also use it as a Power Confrontation game.

Here, instead of attacking the "front" LB, the blocking shooter will actually try to attack the back LB and the front will be out of play. in the middle, which can sometimes be difficult for the middle when QB is below the middle, so the RB should allow play. Evolve forward to land on the slides).




This game probably works best with a very open (low) power team, as shown in the two diagrams below.




You can also use it as a "G" game with FB or RB (even if it is before)


Although not in Michigan, former Toledo coach (now Iowa coach) Matt Campbell practices a mid-level with a choice of play-by-play (both open and closed).



Ian Boyd talked about it here .

Affects the Whams
The new scheme of modern football is the Wham block. What is not yet seen in most teams are shock traps and blows. The impact trap forces the front of the guard to overtake the outside, but locking behind will still keep players behind. Therefore, we will retain it and focus on the impact of wham.

Here you draw two OLs, one gives a forward feint, the other gives a counter-feint and lets the defense respond where the game actually happened. X-back then destroys the defender and covers one of the guards. Not only does the DL flow in the wrong direction, it tries to push through a hole for the strippers, but also the LB starts flowing in the wrong direction.







Protective cover - cut out
Of course, you can always focus on reducing the RP when chasing. If the back LB goes down the coil and RB commits to play in front row before entering LOS, RB can see if there is still a ball left and cut the winning ball for a good win from behind. .

Although it is not the same, the trap game works the same way. Instead of blocking defense from behind, he blocks it from the front when he attacks.



Pull the guard - play action
A wise coach once said to me : “If you really want to move, kill the goalkeeper.

It works to get the LB out of traps and lower areas. It is also very effective in fooling guards involved in attacks or forcing them to lose their place on the battlefield. Harbaugh has always benefited from teams trying to actively use security measures in their competitions.



And here's a good example of a guard that causes freeze guard and WR to follow (wait again).



Traction protection - Do not pull
Or, of course, you can still perform the download operation. This game was completely developed by QB Keeper. Michigan's defense is overloading the striker so they still have a free kick, but he uses a bad angle as he expects RB to fall behind in the game. More importantly, look what he is doing with the ILB, it is going to deteriorate the ILB against the authorities.


Results
Michigan aims to release the blockers, which is a key aspect of their crimes. They like to have extra bodies at the point of attack. However, the defense will use these hits as a signal to pull the defenders to the point of attack. The key for them is to find a balance so that the defense can play fair. By having a standard kick (power, counter-attack, trap) on these counter-attacks, you give the defense a bit of wave and respect to run or move from behind. Power slips down, which can go a long way to success.

Friday, 10 June 2022

Football Fundamentals: I-Formation RB Fold and Trap Run Plays

This is a series of multiplayer tables. In shallow water, this will hopefully be compensated enough. The purpose of this article is to show you the many racing games available to you in addition to the basic ones that are available everywhere. I highlight a few key features of the games, but the images tend to stand on their own, aside from a brief description. This slot is limited to RB games assigned directly by RB. Excludes FB, QB, H-Back, Wing, TEN or WR runs. It also does not include additional sets. Here are the topics for the next posts.

Why did I choose training that is mostly out of date, and how can I expect this information to be used? I-Formation is a classic bipedal collection that has gone through a lot of football history during its incarnation. Also, it is the most common racing mode with tanks, 4x4s and other features to suit any racing concept. And here's the thing: you can watch an i-formation running game and easily translate it into many modern formats. For example, by changing the footer and possibly the timeline, any of these games can be used in the following situations.


  • 2-point shotgun (with second guard, most likely FB, H-back, fender or muzzle)
  • 1-Back Shotgun QB Runs (Use RB as an extra block)
  • 1-Ability to read the rear shotgun.
Many of today's major failures often revert to the old methods. In addition to modern NFL distribution concepts, you'll see many of the major offenses using Wing T concepts. Fake variants and packs are not included in this article, so you're somewhat limited.) Below, you'll see that every game closes with two major even fronts ( 4-3 up and down).


Let's do double up and level up group games together, and many "leveled" games can be as flexible as ever (and how you want to practice the game).



Wrinkle
on your knees or
Strong Power O. OG will be the back curve of the back of the LB. This means that the double face should go towards the LB play. A welcome change for teams that are starting to play heavily given the additional gaps created by the traditional O power.


read about
Like Bear Iso, he now has two effective blocks. The main difference here is that the Crescent is still behind the OG Lead Single Power O, but stubborn.


O/C feeding
From the O folder, you are the only one now turning off the center or the OG, depending on the front.


Separate pleat O/C
Instead of mimicking Power On, we are now launching a paid streaming game. In fact, the Crash block will be an Iso game, just like the main block. FB is the last EML, which allows the last OT to work directly on the second level, which actually opens up the possibility of reduction when it hits the lower block.


Folding Pencil G/T
On teams using "pin and drag" or "throw" patterns, this causes the defender to effectively drop the player's side and hit the "crease" in that flow. Note that you can bend your back to create a decrease line if you press down on the bottom front play side of the lockout (the back bend can do the same in the middle of the bottom front as shown in the front bend).




Split GUT Iso
Another way to get into Iso is to run it, this time activating "GUT". This is special because the doppelgänger is back in the game. You often see this in pictures, but Tony Dorset's 99 Yard TD game, for example, was a unique failure. We see split streams, which makes it look like he's running in a zone. Please note that the GUT (Under G pleat) can be changed to a protective pleat below the waist depending on the D alignment.

Note. For the GUT Iso, you can turn it into a trap twice to improve the corners. This is a similar example of Over front where the C/LG is released in the second step and you step on it instead of stacking it. Another example is a face equal to 2i on both sides.



GUT Iso Kick
Now, of course. It sounds like an extra stretch or navel play before rebounding. Watch the treadmill under the front, lock Y on SAM to press MIKE and press DE.


Lei Gut Iso
Double iso game. This gives you a little more stride and makes certain corners a little easier in the front.






human waste
BOB short location
The short hook usually grabs both DLLs (i.e. there is a locked DL between the extractor and the DLL). Depending on the front, the pedal may be BSG or C. Here FB leads back to LB. The RB accepts the game's background transfer before you can get back to work, which prevents the cheat from unlocking and ending the game during the transfer.


share the deficit
Like the short BOB trap, the last EMOL only applies to the FB, while the BST can work directly from the rear LB. This allows the PR to quickly reach the second level.


Scoop for short steps
FB now moves similar to Power OW. If your O ability gets hit by DL during the game, that's a good change. This allows OL to work directly on the second layer for reverse side printing. Note that there are many ways to play a trap defender: you can interact with OL in lane for a while to avoid being disconnected (if the team is good at blocking, retreat may be required); Or you can try to get OL out of it; Or you can just leave the easiest path to the assigned block. This may depend on your OL skills, defense system, or defense capabilities.


take a short trap
We'll talk about the "visit counter" later; Similarly, with minor differences, the basis is the New Testament. That is, instead of two DLs, we move the first side of the DL of the game to the center. As a result, the lead block fits by first working upside down before cutting through a space in the container.


BOB lang
Now we are moving towards three DLS. Getting it is the easiest way to get to the center or to the defense, depending on the lead. The FB passes through the gap created by the extractor to prevent any intrusion on its way to the secondary LB, and the split flow helps keep the LB behind the gap. . .



carry a long trap
Long drop with a lead block. It represents the LB side of the game and allows the front to close down to the second level.


Divided into 3 stages
You are still mastering the 3 techniques. If there are two techniques out of three, they keep the strong side of 3T.



Nasal congestion
They keep their nose in the opposite OT. FB replaces the OT bar. Be aware that you need to connect to NT for a moment before moving to the second level, especially if it is administered in the middle.



Tool holders
The player holds the first defender in front of him. Here FB is now distributing to replace OT drags. Think back to the fears about NT infiltration. Those who can handle it can get a better angle (but get out of it much harder) by linking to a compatible OL or trying to dig under an outside OL.


Delay.
If we stay away from internal traps, now let's look at frontal traps. The bottom G can be separated by a pin and a trailer difference or a specified tractor. Here we will consider this with the help of the described extractor and the plan of space / person.


g type
We want to roll out the OLs here, but of them we have at least two blocks in isolation from them (PSG or Center). A swirl block can be used as a cutout, but is usually used as a window sill to form a partition at the back of a room. Those going forward get choked on the pin and drag, the back stays home due to flow split, and OL can work right in the minor to keep the Down G game going.

double g
You will see little with reading groups when QB has the option to continue using G late in the game (and usually reading MIKE). Here's the bottom screen, over there, to hold back the LB. FB is responsible for the defensive side of the game (DL or LB) to prevent the player from chasing or hitting.


You Double Down G.
Instead of running the game, you will now be able to use a split stream (which could theoretically run on the weak side of Down G in the same action as Double Down G).


damaged trap
Now that the previous short complement has been determined, DL will start looking for that output. They can be influenced and then controlled.


*Please note that all tags are mine, although I try to set the criteria correctly. Once the games are added, you can add "bookmarks" to the base games (like I did) or create simple dictionary names to take up a little contact space.

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