For the defense to be successful, they must have "gap discipline". Having an "empty sound" means placing defenders on each side of each blocker to stop the attack. If you have a defender responsible for filling the game on every empty field, the defense in the LOS forms a wall, and the attack has no chance of success. The purpose of the attack - to lose the discipline of the defensive gap or not to narrow the gap (free up space). Any empty space is an option for the ball carrier, and any empty space is useful for leaving an attacking play. In this post we will see how gaps are formed against certain formations and we will see how blockers and shooters change numbers at the point of attack.
Standard Pro-Style O Let's first look at 12 employees who are apparently supported by just one company. This is a common aspect of many modern bands like Iowa or Wisconsin. Usually these groups have a zone attack and add TE and wings to add its gaps throughout the LOS. It must be a disciplined defense, both forward and sideways. 10 spaces go from A to E on both sides.
Standard stretch Well hired about 10 employees with double twins. Note that the gaps are equal; The presence of WR does not mean that protection should not take into account gaps on both sides. Many fast WR screens use protections that cannot take external errors into account. During the game, defenders can often "two gaps" (protect two different gaps), and continuing will help you fill another gap, but the game also allows you to stay locked on the field, which means to give meters (just the front closing does not mean that the gap does not exist, its origin is below the field). Advanced pharmacy works next to its advantage, with some "big" gaps.
travel training You can change the numbers by placing more blockers on one side of the center. Something like a pharmacy has spaces between A and F on one side of the pharmacy and on the other side of the pharmacy there are gaps between A and D. There are still 10 spaces to protect, but usually let them adjust. High School or LB.
An unbalanced workout or victory works the same way. Usually the method of protection is to determine the location of the third PR (central) and make it the nominal center; No matter who enters the ball, the OG can snatch the ball, you start the spaces with the middle OL number.
OL tiranne By dragging the OL, you do not add a space, but move the space. The advantage of this is that you remove the empty space on the back of the mold and add it to the mounting point. The problem for protection here is that they have to adapt to the gaps. They usually have problems with gap manipulation in groups of zones, especially in extended formations. Gaps are gaps, and defense knows the gaps that need to be defended. By pulling the lock, let the defense adjust to the flight. Adding more gaps in a practice game makes it a little easier for the ball carrier to take advantage of the gaps left by the defense.
Of course, sometimes you even get rid of OL. It does not change anything. Dragging the OL from the outside adds two spaces from the outside, removing one space from the inside.
Insert FB Using FB as a crime will lose your vertical threat in a passing game. To complement it, add variety to your run. Starting with LOS, it can be inserted into the FB game to add spaces throughout the LOS.
The power unit adds outer space to the playing side of the formation. Typically, a unit is an ignition unit that opens a gap in that ignition unit; Sometimes, however, the blocks fall, and Belarus can bounce. The demand is the same, but an empty space is inserted inside and outside the site.
The advantage block also adds a gap in the gameplay, but now it's in format. Typically, this causes the LB to adjust in flight to protect the gaps. Of course, before the game they do not know where the gap in the formation will go.
In the case of separation zone E, an empty space is added to the background formation. In this case, the defensive back makes it difficult to enter the game and closes other internal gaps, which opens the incision of the Republic of Belarus.
power over Games like Power O (or Counter F / H ) turn the empty square toward the mounting point and add an extra block to the game. Basically, the playground adds two spots to the snap. The defense must, of course, be brought to court for reflection.
Closure Each style has its notable strengths. Expanded formations create larger spaces by displacing and forcing defenses to cover the space; However, they do not support a wide range of games during runtime, as there are fewer blockers to work with, and external acoustic protection can create two gaps in most external gaps. Formations with FB can insert spaces anywhere in the LOS; The downside is that you lose the vertical threat, and from the LOS you have to defeat the defender to the point (or he can start making two holes or walls, like the formations scattered outside). Headquarters with 12 identify the best gaps in the front tie, and two gaps in defense make it difficult to penetrate the LOS for most attacking players; However, as in extended formations, it is more difficult to hold different running matches, and you are usually forced to play in narrower places because you do not have blockers to stretch the playing field more horizontally.
So they all have their strengths, they all struggle to defend, and they can all be used to advantage in the offense. But ultimately, because defense plays football, it can block any attack.
The main running game in Michigan is Power O. For the past half century , MSU has specialized in stopping professional assault attacks and thus stopping Power O from running. It got to the point where Stanford during the 2014 Rose Bowl rarely tried to make a more standard game. . In this post, we want to explore what is so effective against Power O execution.
Bases for 4 MSU coverage plan
Moscow State University - 4-3 more, Cover Team 4 . The configuration looks like this.
Speaking about how LB was supposed to play, Narduzi joked about how he played. Narduzi, as well as his teammates and the LB sub-athlete, did not have time to read. Instead, he had to take the key and go to the show with speed and fury. That's the main thinking here, although LB MSU isn't what I'd call lightweight and athletic.
The seven best ISUs form a wall. The whole purpose of the defense is to play everything backwards. "Use football", "force resignation" and "trust your teammates to unite". This means that no LB should leave the game. "The worst place on the football field is behind the ball." The DL will also push and break to form a pile of bodies in midfield to make it bounce. The rebound is where the next LBs land and where security measures need to be taken.
On the contrary, it is so difficult to carry out such an attempt against the Spartans as Force O.
Triangles DL
Let's start with the defensive line, that is, the D-line keys that help them get into position to complete the game at the point of attack.
Let's start with NT. 1-Tech will read from the outer low exhaust port, back to back (FB or Single Back) to the inner far exhaust port. Anyone who falls into this triangle needs to be read.
Why do it? Well, think of it like this:
1. If the middle and far OG are blocking and pulling the near OG, you know to push back to try and close the gaps for Force O.
2. If the nearest OG and the center group block and push the far OG, you know that you will have to fight the nearest OG to try and cut off Force O's oncoming run.
3. When OG's mid and near zones are locked down, you know you're sticking to the double and keeping your distance.
And you can go on and on. He clicks on reading RB and then takes into account all the possible concepts of hits and traps, allowing his NT to connect with his A-gap.
The same philosophy will work elsewhere.
3-Tech will read the center of the near shoulder, select the near far shoulder, and back to the RB. Anyone who enters this triangle should read it.
The 5-Tech DE will read the outside shoulder from middle old to the center outside shoulder, back to the RB, which lines up behind the QB. She now has a 5-Tech visual cue in front of her. Must withstand external influences on OT. If the OT attempts to reach him, he must keep his outside hand free and secure it. If OT is blocking, he should look for players who shoot or run/hit the screens. It will print until it reads, and then any blockers that attack it. More on this later.
Now 9-Tech DE will have almost the same triangle, only it goes to TE. Count the outer arm TE to the center of the far arm and back to RB. And everyone who enters his triangle needs a key.
Here is a short video about the journey, but it explains in detail.
LB keys
LB will have its own reading triangle. They are going to read PR between them and Belarus. For two OLBs, Money (SAM) and Star (SAA) with MSU protection, they will read AG when they are in the queue or read EMOL when they are at the front of the queue. . The third point of this triangle is football (essentially QB), and this is how they determine, along with the reaction of their first two keys (OL, then RB), their run or pass. Like DL, they read everyone they meet along the way. To draw players, add spaces and you have to take this into account to see them with your own eyes.
MIKE will make similar readings but will also be able to test OG on your peripherals. Again, if someone crosses your line of sight, you must follow them to fill in the extra space.
defensive power
Now let's take each player's responsibility to protect Power O.
9 characters
Again, pay attention to the triangular DL keys, this will be important. For 9-Tech DE, read from the outermost arm of the TE to the farthest arm of the center, back to the RB. The power of O comes to him.
The first visual clue he has is a TE blocking him. Right at the moment of pressing, DE will remain at LOS level, but his eyes should look inward and look for FB or OG approaching him. Once you find the blockers that are in your way, it's your job to collect them. If a blocker approaches you, you must attack him. If two blockers come over to your side, your goal is to disable them both. To do this, you will use the purl hand technique .
However, it is clear that he must deal with the first blocker first. To do this you are going to work on the LOS, take your outside hand and pierce it through the inside arm of the FB, bring it in to prevent it from falling or going through the FB area and a bunch of bodies in general.
The goal here is to be able to fight inside the FB and then also in the OG extraction, forcing the offender to use two blockers per defender. By occupying blocks, the defense can restore the numerical advantage over the game. In the worst case, you are forcing the OG shooter to gain depth, which slows down the RB, hoping that the OG will move away from it, allowing the defense to continue and end the game.
3 characters
In this game, 3-Tech will face a double team. Both the OT (disk drive) and OG sides of the game (rear drive) will try to combine all 3 technologies and get back to the LB behind. The task of Tech 3 is to crouch and tear the outside arm up and down. Breaking through the outside arm between two blockers, he remains skinny, exposing his shoulder, in front of the blocker who tries to block him, allowing him to look down into the defensive zone. Now moving harder, the combo unit must decide if they want to keep the combo or settle for not moving at the point of attack.
If 3-Tech makes a good game, it can raise the tractor or at least increase the depth (slow down the run again or make it easier for everyone else). Worst case scenario, you need to stay alone and fight the OT unit, keeping the B space in charge and closing the C gap between your work and 9-tech work.
1 character
The NT will feel that the Center is blocking it, and will see that the OG is moving away from it. Once he sees this, he wants to stay in line with the VOC, but wants to go through the center block and leave his outside hand free.
If he struggles with a block in the post, he can return to the game, but this will increase the gap on the A side, potentially threatening the RB. By working to clear the screen, he closes the gap in the player, leaving the outside hand free to account for his A-space.
5 characters
The rear DE just clicks and bounces in play. When AG moves away from it, there is no gap B. Between him and NT they can both take place at the end of the part. This allows LB to complete the game.
Money (SAM)
Money LB Fix Tech 9. We discussed how inserting FB and extracting OG add additional security holes on the player's side. Tech 9 is trying to eliminate two players in the game in order to reduce the gaps that the defense on the player's side has to contend with. To do this, enter the block with FB feet. If there is space D outside TE, then the OG survey adds an additional space there, which we will call C2. In addition, FB hit blocking adds another gap on the player side outside of TE and outside of OG shooting, a gap we'll call D2.
With the wrong armament of the FB and the destruction of the attraction, GO Technology 9 can protect cracks C2 and D1. This leaves space D2 unoccupied. Therefore, this responsibility lies with LB money.
LB money flows through the OG side back to RB read. RB walks up to him and takes a step to read and then O.G. is about to cross his line of sight, which will give him the key he needs to attack. LB wants to move fast and straight. It will press the blade against the EMOL as hard as possible without leaving any gaps. This forces everyone back to the extra guards (oil pouring guards) and gives them leverage.
MICHAEL
MIKE will read the ball, and in his field of vision, he will see a pretty aha. At this point, you want to attack down and get to the point of attack. You want to get as close as possible to the TE to the point of attack.
Now sometimes tech 9 doesn't make a good play and chooses two blockers for one play. This is good. Let's say he raises FB. This reduces the D2 gap. The LB money will take care of the D3 gap. What remains is the space D1 and the space C, in which there are no bodies. But those gaps are filled with wrong 9-tech weapons and 3-tech gameplay. Thus, MIKE's filling will initially occupy the TE area, since he is simply trying to form a wall at the point of attack.
Star (SOL)
If the LB Star reads well, he may try to “shoot a hole” which will evacuate the throwing OG. There are only two locks in the back and getting behind OT and avoiding a shot from LB is very difficult. If you see your key right away, you can attack and track the game from behind and get TFL.
If you don't get the key right away, no problem. He will work overtime and work to fill the void in the A-side game.
what are you doing
Form a pile of bodies and a wall at the attack site. Express any gap by shaping it in a bottleneck, and never let the game develop or extra space become significant.
Resist the wrong hand
There are several ways to counter 9-Tech's wrong hand technique. First, he can make up for his FB after the game, thereby quickly pushing himself to the limit and keeping that gap large enough for the OG curve to pick up the game from the doubles team and hand over to LB, who is now forced to play head-to-head. inside fb.
Some teams go so far as to disable DE when he is fast charging because he can't handle the punch of his poor hand technique.
In addition to FB compensation, you can set up your schema to treat your FB as H-back. By that I mean that you are essentially using FB to unblock. Whether you're aligning the FB in wing position or just aiming for the DE's outer arm, flip it over and seal depending on placement and alignment. When you do this, you need to meet the DE as close to LOS as possible so that you can ride it in LOS. This allows the AG to get out of that unit by force without losing ground.
If you line up at the wing position, the added benefit is that you can also expand the DE if you use H-back and FB, FB can now find you before entering. But most of the time it will stay in the space between the fuel tank and the wing, and the center section will roll to the edge. CB is less of a threat to the success of the wrong hand.
Another thing you can try is the G lead pattern, or some kind of pin-and-pull pattern. This will give the same front view (TE and OT game blocks are down, FBs are down), but the goal is to get out as quickly as possible. So OG can be a block sealing DE inside and FB now acts as a BOSS block and goes directly to SS. Poor hand technique actually takes DE out of the game.
Or you can run G to try and get a short trap for DE before it can read the path.
Finally, you can influence Wham. I was talking about the rear NT trying to squeeze space out of the playing side A. The intruder can still pull the rear OG, he can still pull the front OG or OT. All of these traits are designed to affect defense, LB and DL. LB connect them to force O or lead G and move in that direction. DL also has an effect. An NT who is trying to increase what he thinks is gap on side A simply increases gap B. The punching block again adds gap B to the game, and an opportunity to attack becomes available.
I have already said that there is good rugby in the offensive system. Minnesota, since Maxx Williams, continues to use TE/H-Backs/FB in a variety of ways using related keywords. In Michigan, a team that played primarily at 1 cover used the H-Back space to attack what they called defensive "holes" in the very deep safety of the midfield. The hole, mainly associated with coverage group 2, is empty before the security level (especially between two security levels) and after the LB level. Let's take a look at how Minnesota attacked this space and how it was designed with its amenities.
Heavy Workers - Separate TE
Minnesota has only 22 employees (2-TE and 2-RB) and only 1 WR. This forced Michigan to stay on at least a 4–3 baseline defense, but the better defense went 4–4, further limiting their options. When the pumpkins broke the trunk, two heavy trucks were sent to the camp, another to the border and BP (May) to the border. Minnesota then moves WR from the border to zone no. 3.
Defensive reaction
The duty of the defense to walk 4-3 limits the defense's options in this game. Here the defense has five options.
Rotate the CB box inward.
Disable Security
Turn on traffic and let WR follow the CB boundary formation.
Exit from LB
Go to the Zone
Some of these options overlap; Everyone has weaknesses.
Let's start with the first option. The brothers love to play outdoors; This is the place where you used to play racing, where your eyes are open, where the public just attack you. It's also where the catcher has a lot of work to do because the defender covers most of the field. Crossing to CB requires another defender to protect that space, safety or LB. Moving the VR to position #3 with a delay means that the CB must be connected to safety or the LR must reach an outsider too late when moving from the inside; Risk of security setting failure and risk of communication failure.
It overlaps with the second article above. Most likely, the title has already given up cover #2; Otherwise, here is a new product just for you! But you're offering cover by giving up security. The outer shield (either unknown space LB or large CB) has no superior support. Another option is to set up a border guard to help or cover the WR while crossing the camp. None of these things are better. Bringing the safety console into an extreme one-on-one situation with a great player; There is also security in regards to WR in the slot (strong coverage) and none of them go deep or have high security protection, but it still leaves you with compatibility issues (up to the limit, #1 in the field nothing on it, LB in space or above #2 OR cover WR).
This is what it means to emphasize safety in the field.
And then there is the issue of border security.
The third option is to do away with the opposition from Michigan, and this is another benefit of greater mobility. Moving on to the basics, the cover shows. You now have a CB locksmith in your WR and head to the other side of the field. This creates a lot of dirt roads and is a very difficult cover for the CB. Similarly, an unconventional limit is given to another player to protect the player. LB (although there are guards at the top, but can limit roadside assistance or force the defense to play in an area with 5 defenders) or push guards to the border of the island.
The fourth option is explained in some of them. You can cover no. 2 and n. 3 with LB, but this will take two defenders out of the zone (leaving you with five locks and two ball carriers) and you will still see LB compete against WR. Yes, the overlay is useful, but the backup doesn't work; And usually MIKE (usually the worst LB cover) has to cover number 3.
Up to the area it works, but your hand is on the point (usually with a WR move). You will lose the tight coverage you want and still be forced to try to cover LB faster than your peers.
How it works in Minnesota
So look, at first Minnesota was in a quandary about how they wanted to play Michigan. Michigan pushed both SBs aside, moving LB above #1. 2 (leaving a field guard to help on top) and putting MIKE high between # 3 and attacking EMOL. MIKE took part in the vote and the cover was shown. Minnesota is in a hole.
The Minnesota WR is faster than the 6 I mentioned (bolted line, single line, maybe an alternative but I doubt it). Slip into the corner (exit) and then onto the field directly into the hole in the defense, from the LB (which are on the line between the defenders) and in front of the safe. The lemon climbs at a light speed.
H-back in block-back position
The name "Block" (BB) comes from the old winger only to distinguish the player's position from a winger (especially outside of LOS TE or OT) or midfielder (usually in the middle of the defense - hence the name - and compensation). The rear lockout lines are directly behind OL, between OT and OG, in line. As the term suggests, they can be used to lock down through or outside of the VOC, often hiding it behind a large screen. game direction). They are rarely used in later games other than in the backseat, as their position makes it difficult to maintain a straight line.
How it works in Minnesota
Minnesota's leading inland zone loves to apply. Positioning BB puts FB in position before RB enters the hole he is trying to attack. So this is a good place to get the ball rolling.
For this reason, it's a great place to launch the game. By putting him in the position of BB, LB draws him into a serious ongoing conflict. While OLL isn't hard to sell, Old Testament still forces existing DE and OG to move inside in the inside guard and, combined with FBB's full speed in LB, sells enough to force Elba. React immediately to prevent running.
This reaction in the race allows the WB to slide down the block and control the so-called "Bender" road (which usually starts from the entrance, but serves the same purpose). Includes a return trip and a gap in the defense. He can do this by removing a layer or pillar, adjusting the path for further digging, or running up to a defensive hole and placing it. The ball was thrown before the receiver's interception and the attack was favorable in position and slant, forcing Elbin into serious conflict.
summary
I like to move players because it keeps the defenders constantly thinking. It also provides ways to take advantage of how defense mechanisms typically develop and how they respond. Both of these shows are examples of the Minnesota team doing the same. This is something you see more and more in football today and Minnesota is still the key to being a "strong team" but still has a defensive focus in the game.
We discussed earlier how teams like Michigan and MSU blockers play . In both schemes, the keys can be reduced to take advantage of the numbers the attacker is trying to get at the point of attack. This is done by leaking from the back layer of the LB or by placing wicks in the filling. When teams are interested in shooting OLs, they start diagnosing plays faster and using attack. This is where the criminal can start working to get these keys, or use the move as a fake key. Let's see how this is resolved in the Michigan decision.
Patrick Semansky / AP
DO NOT SMOKE Let's start with a simple task not to shoot the player. It provides less than one key to protection. Now it seems simple, of course there is no zone, no iso, no main game and no key. What if you want to keep the priority of the numbers provided by the lock key but do not want to give the key? It can help to move a lot of turns here.
This is what I call Power F in Michigan. In essence, the FB serves as a shield and the H-back serves as a ejection element (note that the cells below are the same cells as during power play.
It should be noted that the LB game in this game makes a wrong move and then attacks the "blocker" with the wrong shoulder, which reveals a twist in defense. Similarly, the back of the LB is hooked rather than shaped.
Fold the block This is something that is not used criminally in modern football: a folding block. I have not actually seen Harbaugh use this tactic yet, but I want to talk about it because I like it a lot. The flexible block is used to improve the blocking angles for the OL, allowing the OL to be a leading blocker similar to the FB. If you have OL with good legs, it can be fatal. You can also use it as a Power Confrontation game.
Here, instead of attacking the "front" LB, the blocking shooter will actually try to attack the back LB and the front will be out of play. in the middle, which can sometimes be difficult for the middle when QB is below the middle, so the RB should allow play. Evolve forward to land on the slides).
This game probably works best with a very open (low) power team, as shown in the two diagrams below.
You can also use it as a "G" game with FB or RB (even if it is before)
Although not in Michigan, former Toledo coach (now Iowa coach) Matt Campbell practices a mid-level with a choice of play-by-play (both open and closed).
Affects the Whams The new scheme of modern football is the Wham block. What is not yet seen in most teams are shock traps and blows. The impact trap forces the front of the guard to overtake the outside, but locking behind will still keep players behind. Therefore, we will retain it and focus on the impact of wham.
Here you draw two OLs, one gives a forward feint, the other gives a counter-feint and lets the defense respond where the game actually happened. X-back then destroys the defender and covers one of the guards. Not only does the DL flow in the wrong direction, it tries to push through a hole for the strippers, but also the LB starts flowing in the wrong direction.
Protective cover - cut out Of course, you can always focus on reducing the RP when chasing. If the back LB goes down the coil and RB commits to play in front row before entering LOS, RB can see if there is still a ball left and cut the winning ball for a good win from behind. .
Although it is not the same, the trap game works the same way. Instead of blocking defense from behind, he blocks it from the front when he attacks.
It works to get the LB out of traps and lower areas. It is also very effective in fooling guards involved in attacks or forcing them to lose their place on the battlefield. Harbaugh has always benefited from teams trying to actively use security measures in their competitions.
And here's a good example of a guard that causes freeze guard and WR to follow (wait again).
Traction protection - Do not pull Or, of course, you can still perform the download operation. This game was completely developed by QB Keeper. Michigan's defense is overloading the striker so they still have a free kick, but he uses a bad angle as he expects RB to fall behind in the game. More importantly, look what he is doing with the ILB, it is going to deteriorate the ILB against the authorities.
Results
Michigan aims to release the blockers, which is a key aspect of their crimes. They like to have extra bodies at the point of attack. However, the defense will use these hits as a signal to pull the defenders to the point of attack. The key for them is to find a balance so that the defense can play fair. By having a standard kick (power, counter-attack, trap) on these counter-attacks, you give the defense a bit of wave and respect to run or move from behind. Power slips down, which can go a long way to success.
Since we'll be covering Wisconsin in the next few articles, we'll focus primarily on three combinations: Dos (Tight Double Wings), Tight Bunch, and I-Form. Find a way to use FB and H-Back while blocking, scrubbing, or even crossing the Wisconsin stream.
In this article, we will first discuss the high-level benefits of this compound for Wisconsin. In future articles, we'll look at specific, mostly short, games of this combination.
Expand the defensive front and add gaps
In modern football, it is common to hear about attacks aimed at increasing the scope of the defence. This usually means the attack uses more WR to force the defense to cover all the grass on the field. Wisconsin still does, but they prefer the tactic of threatening the width of the field with the compressed joint .
Most modern defenses are designed to protect against scattered compounds. That is, defenders are not 1) accustomed to defending internal gaps; and 2) a new loophole created by the master blocker . These two combinations allow the attack to play in a limited area, but threaten the perimeter, but also expand the defensive line by applying more space in the defence. Additionally, they use FB and H-Back to add leverage by creating additional defensive space or disrupting confined spaces. This forces the defensive players, who are more used to filling corridors or setting boundaries, crossing traffic, reading OL in the backyard, and continuing to be aggressive.
The fact that the Dos and Tight Bunch essentially creates 9 or 10 internal gaps and that the Off-Y position allows these gaps to change positions within LOS puts a lot of pressure on the defense.
Off-Y, Wings and H-Back
They are more or less the same. Off-Y is usually the main TE next to the OT, but outside the LOS. Wings are also usually Off-LOS, but along with TE, but some may replace it with Off-Y. Both can be considered H-Back or U-Back, although they are often associated with movement (they can line lower behind, change positions, etc.) and sometimes end up together in LOS. And of course, depending on who you talk to or what program they run, EMOL could have a TE wing outside of LOS. Therefore, do not get confused by changing the terminology or terminology, otherwise you may encounter inconsistencies. You can define them differently or replace each other. As a rule, I will use the "Wings" case.
use wings
What most teams in modern Wisconsin football don't do is not just use the winger position to strengthen the defence, they use it as a real shooter. You're following most of the team, and the winger is a front zone block, an out block, or a down block, or a cut block behind, or a split flow block. Sometimes you will see that certain teams use obfuscation. The only games that use H as an extractor are usually Counter H. Some scattered teams have also started using H to use iso, although this usually comes from wing position rather than wing position. rear block" (usually lined up near cavity B). Wisconsin does all of this (except Wham) from the wing, while also using the H as the main blocker in Lead Power O. This means the wing is in some places along the LOS. It can be used.
But being outside the LOS also gives them a place to move, a place they often need. TE is not OL, although we want them to be connected to each other as a whole. But they act well. Giving them space to move and take advantage of defenders makes it difficult to extend play in defence. Remember that the purpose of the outer zone is to expand the defense laterally. The Off-Y position prevents the defense from taking a strong lead, forcing them to surrender to maintain their appeal or threaten to be captured.
Combine everything
For example uniforms, this makes defense difficult. The defensive front is tense and thin, forcing plenty of gaps to be defended. The danger of lying in one direction serves to keep the rear defense from running in the opposite direction. This causes the defense to play sideways instead of down, and your blocker becomes passive when hitting the ball.
Another important aspect of Wisconsin's success was their timing. OL sit firmly, make sure you move on the front line. This allows the pullers to be at the correct depth in succession, meaning that when more than one puller enters play, they won't break each other in time, and both hammers can get there before reaching the back of the defense. RB allows this shooter's release, doesn't get too close to hitting, but allows the game to progress. Despite so much pressure like "extending the front line of defense", perhaps the most lethal aspect of this is finding the inside of an open defense, trying to maintain that breadth. In power struggles, this is often the case. Extensions are often bent back. You've forced the defense to pay so much attention to the extra edges and gaps exposed to the center you added. However, this is only possible with synchronous attacks, where each position hits the target at the right time.
Continue
It was truly the bread and butter of Wisconsin, and it was the form that propelled much of their offensive success in both the running and passing games. We'll start by looking at some space patterns, then move on to zone patterns, and finally end with bait attacks as part of this Back/Tight Bunch package.