Showing posts with label Run Blocking. Show all posts
Showing posts with label Run Blocking. Show all posts

Monday, 20 June 2022

Inside the Playbook: Michigan State Pin and Pull

After a period of unsatisfactory years for MSU OL, the Spartans plan to reshape most of the class and put an honest youngster in the starting lineup. Here are their current lineups and key players .


position LT LG VS Arji rt LT2 floor 2 C2 At 3
player c chew T. Higgins We have B D. Beetle L Campbell D.Finley K Jarvis Mr Allen J. Reed
Year RS-SO RS-SO RS RSJR RS-FR RSSR IN RS-FR IN
Long 6-8 6-5 6-2 6-5 6-5 6-7 6-4 6-3 6-4
ballast 284 293 302 329 293 307 312 301 271

I would say some of these weights can get "academic details". It's not the calf that's growing at Spartan Stadium. Michigan State quickly unveiled one of the most diverse running books in the league, right there with the team's Michigan Harbaw. Run Power, Counter, Sweep, Traps, Internal Zone, Outside Zone and Yes Pin and Drag. But as his skills dwindled, so did his notebooks, and most of the strengths he attributed to Deep Zone teams have evened things out over the past year. This year they also introduced the small but nimble units listed above with an emphasis on "Let's get people off the ball" and "Force the defense to move with us and rely on the corner to find gaps." This should lead to more outdoor areas and pine trees and pools, which will be the focus of this article.






before
I talked about the outside zone a few times and blocked and shot a lot. In reality, little has changed. The idea is that behind the scenes, you're basically enforcing the rules of the outside area. On the front, if you have a man inside, pin him. Otherwise, draw and get a secondary block. The beauty of spit and drag is the collision on the front 7. Low and drag blocks provide more useful angles and are combined with a plan to prevent the defense from accelerating and reaching the "square".

But MSU is doing a thing or two differently than before, and I wanted to address those things.

closure of the outdoor area
For basic stretch games, MSU uses two different types of blocks: "area access" and "fixed access".

Zonal target
If MSU is not covered, OL will use the zoning method when receiving in-game assistance.

The first step should be to play from the side of play with the outside of the defender's outside shoe. The second step is to split the back leg of the defense. The third step is to build external capacity and start gaining access to the court.

The inside arm of the block goes over the forehead (the inside arm of the shield) and is pushed into the chest. Taking this hand does not allow the defender to control the block and allows the defender to move more freely. The outside hand must work to benefit from the protective chest.

Strict access
So the OL Comp next to you and behind the game cannot help you.

The footwork starts with the same "zone range" but the hands are different. Here, instead of hitting him in the arm under the defender's arm, pull his hand across the chest and close to the chest. The purpose of this block is not to scatter directly, but to use defensive power to get out of play.

If you're not covered, you'll have to do what MSU calls "short endurance." With this blocking technique, the blocking penetrates the defending knee area and determines at the third level whether the rescuer should continue or move on to the second level. The first step is to point the foot of the defender and move to the side. The second stage starts vertically, the third stage is the decision to stay or to leave.

Add and drag tags
MSU uses an in-game system that allows you to apply a specific PIN and shoot whenever you want. This means you can start the game with a combined 1-T block to start the game, but block the CAGE later in the game (block the bottom block with the player's defender, turn in the center). You can also place TAG (Win and Hold), TEX (Win and Finish) on the outer block where the inner wiper folds. And sometimes they pull the OGs back and tie them in the center with a "badge".



Folding lock
The first feature of the MSU pivot and tow plane that differs from most other planes is that it does not always carry the ball. Of course, they don't have to worry about pinching the defense and putting the game on the net. But just because the trailer is designed that way doesn't mean it pulls all the way forward. In fact, whenever possible, they prefer to "block" when exposed to the second level.

It looks like this:

side by side


From the final area


Practically. The red box is the pendant. Note that the traction increases. MSU uses a diving pool (type of toboggan for bikers).


(at the same time)


Watch the middle work down to the level of the rear LB and cut it off when the trailer reaches the front LB.




This can be seen in the Vimeo 1 ፡ 06 06 video below.

In other words, in theory, the lower blocks and the back blocks are the transition zones. This is an important point, because to bring a person to the second level, it is necessary not only to bend, but to bend to increase the angle of the lower block, but also to "pull" the observed " curved blocks" . According to the rules. Area restriction rules. That is, when DE enters, it is the cross-blocking work that exerts an external influence on the charged DE. MSU calls this connection "5" (or someone who vibrates from 5 techniques; originally it is called "connection with 9").




Look now, DE starts running inward. The Old Testament allows him to go with little pressure and begins to progress to the second level. In between, anyone who looks like they've started jumping needs to get that shiny DE first. Remember he changed OG zones, this is the first DE to enter the zone. RB, he had to read EMOL defensively, he had to see all of this happening in front of him and he had to fix it. Now he knows he's not cutting like he usually does in EMOL, but he wants to get out of it.





From now on, the center and the DE are fully involved.


Notice the middle leg here. Lower your waist and fully bend your legs. This allows the DE to rotate inward, allowing the cultivator to work outward.


This can be seen in the first two episodes of the Vimeo video below.

cross ban
Another change made by MSU is what they call "cross blocking". This is for overkill DLLs, but try locking and unlocking. When DE tries to play hardball, MSU stops at 3T and leaves with the gamekeeper.




Note DE does not work downhill, slide down, try to limit outside. Many teams do this in the face of area damage to build a wall in Los Angeles.



OG was present when FB went to LB Playside.



And again, a good job is to get outside influences in and imprint DE from within to keep RB out.


This can be seen in the Vimeo video below at 4:30.

shortcut
Here is an excerpt from the pine and billiard plan (Vimeo video)
Pin and Drag Theory - Michigan State University by Eddie Ostepo on Vimeo .

Mike Kuchar also took a closer look at the MSU PIN and Pool method in X and O Labs . Here is the link to the article (everything needs an intuitive approach, I don't have one). For me, it has all the coolest pieces you can put on below.

expansion plan;


connect and pull;


summary
This pin and pool plan combined with the plan allows MSU to become a favorite and not be relied upon for big advances in LS control. This way they have the right angle to the bottom block and a different but unitary plane that can still fight simple rules on every front. This way you can cover some of their weaknesses and focus on their strengths.

Film Study: Michigan Duo and Counter Iso vs D Focus on Stopping Interior Run

A recent follow-up review - Michigan's crushing of the Florida defense - highlighted a few games that could benefit from greater depth.

In this article we will talk about Duo



And on ISO




Background
In that game, Michigan struggled to allow a quick DL entry. This penetration is worse on the right side of the OL, especially than DT or DE with 3 techniques to 7 techniques and post-5 techniques.

binary



Zach Dunn at the link below




This game is an off-season game that everyone seems to have written about (I'll link to some at the bottom of this section). It has the power not to attract ag. It doubles in two places through OL, including the point of attack, and when Mike's breeder falls, it hits FB EMOL (if it falls, the breeder jumps). This particular game was enriched with the MIKE release, as RG and RT did not receive double upgrades. If any of these are on MIKE, it's safe to do so with the RBC FB for mowing or climbing grass.

James Light (post; follow on Twitter, follow the good X and O) posted several clips, including Michigan.



In fact, James Light explained the difference between Iso and Duo back then.




With some examples iso


And example two




(In this case, the "leader" driving the EMOL H-back and leading the FB-LB game are two games.



Zach Forest was one of the driving forces behind the discussion. Their messages here are mostly focused on the newer versions.

That includes former NFL goalkeeper Geoff Schwartz (a good follower on OL Twitter) if you want to learn more (I think his other main focus is the game's main driver).




ISO Counter







This game is not an iso as many people know, although it has one important difference. On the ISO FB game side, LB separates the LB, but here it blocks the back LB and closes the direction the Arabic will go first. This is the proposed reduction, known as "Iso Counter" or "Lead Counter" or "BOB" or "Blast" (or a million other names).

Like Iso (and unlike Duo), you rely solely on Duo, and in this case Duo doesn't even need a lot of vertical movement. Here LG and C double the NT with the LG combination to get into the game (in this case the gaming side is the first side of the RB) LB. Whereas FB is working through LOS to get LB back. The OL side scores the defensive side of the game, the OL back side scores the DL back. With the exception of Anti, DL, if you want to get in, it comes from fast racing games.

I will take you step by step in this particular game because I didn't get much in this game.

Florida DTs came in strong before the holidays. In DE Tech 5, the inside is stapled and glued to the edge of the Sam.



WR is working and CB warns safety in possible cracked block. This is done to get SAM to break the crap out of the game and get them out of the game. UF calls it but doesn't touch it properly and monitors it properly in CB (looks for cracked switch) and allows WR to run safely on start (limits last free defender.) Game; But Arbi Vs. CB is not the worst choice in space).

Now notice which QB is out of pocket. RBO goes like this (towards a weak structure). This, along with a double increase in attack area, results in a weak internal environment. But then consider the coin inversion. They don't block any area. They do not duplicate, do not work in the second level, do not touch zones, block transmission. Tech 3 has been hacked, allowing the RG TD to leave the game and be buried. RT and TE defenders both lined up outside of them.



Transfer draws LB into the game It might have a favorable angle to play LG (for those who pretended to double during the pre-release raid) and try to score LB. This is a planned reduction. LG couldn't get out in time to defend his ban and was a little annoyed, but it forced LB to run up to him and force him out of the game in a good way.

What I still want to understand about this is the layout of the FB headset. He pinned his head into the back of the pound to close it. When this LB is playing, FB uses its speed to mute and teach Arabic.



Eventually SAM comes off the block with a TE (TE puts Sam's hand in it, which makes it easier to get out of construction) and CB goes down to deal with the problem, but not before he's got an 8+ yard threat.

Why these two games?
First binary. The idea here is that you get a double team during an attack and the combination of two blockers in Technique 3 can limit penetration. They did, but neither of them made it to the second level, which usually limits the game. (They both wanted to double because they weren't pushed.) The other side, UF, played for an indoor run but returned the game for lack of efficiency. Duo is a great racing game that lets you create a team focused on destroying internal races. It didn't work in this case, but you can see it running smoothly in the game.

So you can now use Surveillance Over Counter ISO. Once the DLL behind the game is corrupted, it will immerse itself in the game design. Similarly, OL should not think about making secondary combinations, instead focus on one game and only focus on not letting DL wipe his face, everything else is gold. This game will reduce some of UF's lead on the right-hand side of OL Michigan. I especially like this game because the relay seems to move faster in the opposite direction. The result, of course, forced the defense to respond, but that response prepared a corner for the big game.

Thursday, 16 June 2022

Football Fundamentals: Belly, Tight, Inside, Middle, Outside, Wide Zone Runs

You see it everywhere. You can see it on this blog. People talk about tape, first they talk about "inner zone", "outer zone" . Then you will hear football ideas, "narrow zone" and "wide zone". In many cases, they will be the same as before. But they don't always exist, and there can be a slight difference even if not everyone agrees on the name. And ("30 by 30") is something called the "middle zone" or "middle zone" (not to be confused with the center line). These are all concepts at certain levels of football. Many coaches combine these plans with adjustments to close the gap. This teaches them to properly understand these few concepts without worrying about the players' hidden perspectives. But some very good trainers will teach you all these concepts. In this article, I will introduce the letters of each concept.

(This H/T post was inspired by Chris Brown after a tweet after Smart Football .




Belly belt
This is a subtraction game. The target RB will be the front slot A, when closed, if necessary, depending on the direction of protection, C will return to the entrance. BOB is a game that can work well with the blockchain, and with EMOL, it helps maintain volume by allowing FB to operate at a secondary level through LOS. Knowing that the OLL in front of you is a game designed to work with the DL shoulder can help if the boys immediately close in the creek or in the shower.



As for blood pressure, I have already talked about the abdomen . Here they changed the destination from the rear A-hole. The show is still slowing down a lot, but it also has the ability to jump ahead. BP combines a classic strap with an RPO TE-Readable route for later use while trying to avoid cuts.





Tight belt
The narrow area can be a little difficult to get out of the I-shape because the RB path is too narrow. The goal of this game is to break A on the playing field, but now he has a chance to run to break the previous container or gap B. The main difference from this "inside court" is that many teams combine to some extent two programs, for example, a defensive ball and defensive tendencies (online games, LB blitz, etc.). However, the leg of the RB is slightly different (they fall on the landing of the LO).



This is a more common shot than the shotgun because it is easier to shoot. Bands like OSU (especially in Herman's hands) did it over and over again. Again, this allows RB to work a little deeper, reinforcing QB's approach.



(Note: not all are narrow, but many are. Note that OSU often had a reading in which "Veer" was read as a front DE).



Internal environment
There is a lot of talk about the Hinter Region (again, some call such plans the "Narrow Zone"). The purpose of the RB is now to jump (forward C-span), hit (target), or cut (reverse-span). This game is often associated with split zone blocking (as I've shown in all of the I-Shape circuits), but some BOB or Lead blocks can be used (especially for weak side contests that you can't double in LOS). :



He is also a renowned fire evacuation technician and knows many defenses .





Middle zone
The central region often forms an "elongated belt" along with the outer region. The idea is that blocking the shield is very difficult, usually by lengthening the shield with strap blocks and cutting it inside. Here the target of the RB is to break in front of C, such as bending the outer zone, bending (shortening the pitch of the A field), hitting (going on the road) or jumping (going out of defense).



And he can easily get away from the gun.



(Remember the big video moment. You often want to block the leader in the Central Zone or you won't get SAM traffic, which is often all it takes for a successful blockchain plan.)



External environment
You still do not expect any benefits from the outside world (although you receive). The main difference between the central zone and the outer zone is the outer TE (span D) at the destination of the outer zone.



And according to various readings , the unit can be used for your own good and shoot from a cannon.





Other names for this are "stretching" and "wide belt", although in this article I will distinguish between "wide belt".

Wide belt
Rip, run, reach, take advantage at any cost (that's why it's called the Naked Site). The inside of the OL is made of "parabola", which means you can dig a little deeper into your feet. Here the RB target is usually 2-4 meters away from the attacking EMOL. In terms of protection, this will be very similar to the outer area, but here your goal is to achieve this advantage. The road is blocked. Keep in mind that nasty EMOL can't force you to "get to the top of the mantra like another crime, otherwise you might have an EMOL supporter behind you.



This can be seen from a small gun.



This game has largely been replaced by Flying Attacks, Pulling Pins, G-Lead, Back Sweep and more.

Thursday, 9 June 2022

Football Fundamentals: I-Formation RB Zone and Zone Counter Plays

This is a channel with many levels of play. If the depth is lacking, we hope it fills in deeply. The purpose of this article is to show you a variety of racing games that go beyond the basics that you can find anywhere. I will highlight some key features of the play, but most of the plot has been left without a brief description. This message is limited (or more important) by powerful games sent directly to the developers. Excludes FB game, QB game, H-Back game, Wing game, TE or WR. It does not include playback options. These are things for future jobs.

Why did I choose module I, which is deprecated and I expect this information to be used? The i-Formation Classic is a double-edged sword that, once implemented, has benefited many football stories. It is also a racing setup that is very compatible with H-backs and other features, allowing any racing concept to be incorporated into the structure. And the main thing here is that you can watch the puzzle and fitness game and easily switch to many modern organizations. For example, by adjusting foot motion and possibly time, any of these sets can be used to do the following:


  • Shotgun with 2 racing backs (possibly FB, H-Back, Wing or Sniffer)
  • 1-Back Shotgun QB Runs (using RB as an extra block)
  • 1-Back Shot Playback Options
Many of today's serious crimes often trace back to the old ways. In the NFL you will see many of the best offenses using Wing T concepts with modern distribution concepts. This will do the same where the game team can (although again, note that extra wrappers and counterfeits are not included in this article, so it's somewhat limited). Below, you'll see each match locked on two equal main fronts (4-3 up and down).


In this article we will see how a playground works


Playground
The main thing in the design of zonal zones - these are six zonal guides and markers that can be added to the back to adjust the strength of the zone. This publication presents some brief examples, but not all of them.

Abdominal area
Continuing the endpoint, many guns and shotguns couldn't really stay in the middle, so they moved that to the endgame. Here we see the disrupted stream on FB.


Restricted zone
A-Gap Zone Play, here is a different broadcast from FB.


In the zone
Many teams adjust the narrow, inside area based on the bubble on the defensive front. This point focuses on gap b.


central district
In the central zone, there are not many groups with a C gap goal point, but there are some strong points, as I mentioned in the article " Six Types of Zones ".


External environment
A long match, in fact, which you will never get out of unless you break the defense.


Advanced environment
If you want to be offline, tell your browser another call. It tells you how to block if you want the game to succeed.



Bob in the area
Your FB now focuses on the LB at the back of the area chart. This puts the Big-On-Big up front, keeps the rear from putting pressure on the back, and lets Will decide whether to play runs, swim, or stick to the finish line. .



BOB out of area
This call is usually made in FB before a weak intrusion. FB will stop pursuing the back track parallel to RB and extend it to the second level. Good change, especially for groups that control many services outside the region.



Mike in the area
If you have an unlocked microphone, make sure you get its FB ID and lock it.



At the corner of the pencil
Add a sharpener to the side of the LB line and add extra cleaning.


The large main area
If teams share security and race security, block it. It won't allow bands to rely on Sky's influence to keep everything in place.


Fighting in the region
"Strike", "Stomach" or "Strength", block the defensive EMOL ball and allow you or your team to advance to the second level or double the 5 technology. The tread adds a special feeling in a restricted area or when used remotely.


External wrinkles
FB will work with you to double the EMOL of safe play to improve your chances of hitting the limit and moving on to EMOL play. This creates a natural bend at the edge to hit the breeder.



The center line in the area
Lock the front of the DL to your FB and beyond. The inner DL struggles with unexpected backstrokes (especially in games leading up to it). It is not necessary to activate the middle class management option.


hit the zone
Lock in the DL and let your OL distribute it immediately to the LB. The area is very efficient.


Bullets hit the area
You can activate the separation zone with Y and add a pencil to the FB by moving the TE to the Y-Off position. This improves some of the team's corners in the game by doubling them all to the defender.


beat the inner pulse
As above (as below) FB is now responsible for marketing with TE in the regular play area unit. This OT can be quickly removed from the SAM, just be careful that the EMOL does not follow the TE crack flow later, otherwise it could cause damage. But like power, you get dual side active and latching.


Bullets hit the area
Form a neckline and hit them with a single slide.


beat the inner pulse
Exchange of responsibilities between FB and TE. This can usually be effective if you play a lot of Off-Ys and use TE to separate blocks.



Impress the interior
On the plus side, it eliminates the need for pumps and pumps. In front of the forehead and under the forehead, you should notice the alliance alignment with the DT. If in the stack, it will still be difficult to cut the 3K hit, so instead of pushing Y-TE to MIKE and DT to do it, try twice. This can make the game play like a counter.





Zone counter
Space counter
In Gap Counter , it looks like an area divided in an instant, RB counter works, especially FB EMOL.


Folded space counter
It's similar to the gap counter above, but the side tracks end instantly before the RB and FB turn around.



Folded space counter
Again, RB and FB start on the OZ track before turning back. But now TE disables EMOL protection and checks the person on FB. The double lock is probably behind you and your FB will still work at the second level.



Fishing meter gap
Here, ammunition is sold outside the area, with reverse traffic. The goal of the playing field is to allow Belarus to have a lateral gap behind the open EMOL.


Space counter
In this game, each OL first blocks the gap, but after a full step in one direction, the opposite guard cancels the pin and connects to the EMOL. In this case, if the center is covered by OG, note that it must pass through the foot area (otherwise you can rotate C).


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