Why did I choose module I, which is deprecated and I expect this information to be used? The i-Formation Classic is a double-edged sword that, once implemented, has benefited many football stories. It is also a racing setup that is very compatible with H-backs and other features, allowing any racing concept to be incorporated into the structure. And the main thing here is that you can watch the puzzle and fitness game and easily switch to many modern organizations. For example, by adjusting foot motion and possibly time, any of these sets can be used to do the following:
- Shotgun with 2 racing backs (possibly FB, H-Back, Wing or Sniffer)
- 1-Back Shotgun QB Runs (using RB as an extra block)
- 1-Back Shot Playback Options
Many of today's serious crimes often trace back to the old ways. In the NFL you will see many of the best offenses using Wing T concepts with modern distribution concepts. This will do the same where the game team can (although again, note that extra wrappers and counterfeits are not included in this article, so it's somewhat limited). Below, you'll see each match locked on two equal main fronts (4-3 up and down).
loneliness plays
Space games and drag and drop
Bend and twist
Gambling
It attracts us to substitute games
Playground
Zonal/Cosmic Multiplier Combination
Draw games
Space games and drag and drop
Bend and twist
Gambling
It attracts us to substitute games
Playground
Zonal/Cosmic Multiplier Combination
Draw games
In this article we will see how a playground works
Playground
The main thing in the design of zonal zones - these are six zonal guides and markers that can be added to the back to adjust the strength of the zone. This publication presents some brief examples, but not all of them.
Abdominal area
Continuing the endpoint, many guns and shotguns couldn't really stay in the middle, so they moved that to the endgame. Here we see the disrupted stream on FB.
Restricted zone
A-Gap Zone Play, here is a different broadcast from FB.
In the zone
Many teams adjust the narrow, inside area based on the bubble on the defensive front. This point focuses on gap b.
central district
In the central zone, there are not many groups with a C gap goal point, but there are some strong points, as I mentioned in the article " Six Types of Zones ".
External environment
A long match, in fact, which you will never get out of unless you break the defense.
Advanced environment
If you want to be offline, tell your browser another call. It tells you how to block if you want the game to succeed.
Bob in the area
Your FB now focuses on the LB at the back of the area chart. This puts the Big-On-Big up front, keeps the rear from putting pressure on the back, and lets Will decide whether to play runs, swim, or stick to the finish line. .
BOB out of area
This call is usually made in FB before a weak intrusion. FB will stop pursuing the back track parallel to RB and extend it to the second level. Good change, especially for groups that control many services outside the region.
Mike in the area
If you have an unlocked microphone, make sure you get its FB ID and lock it.
At the corner of the pencil
Add a sharpener to the side of the LB line and add extra cleaning.
The large main area
If teams share security and race security, block it. It won't allow bands to rely on Sky's influence to keep everything in place.
Fighting in the region
"Strike", "Stomach" or "Strength", block the defensive EMOL ball and allow you or your team to advance to the second level or double the 5 technology. The tread adds a special feeling in a restricted area or when used remotely.
External wrinkles
FB will work with you to double the EMOL of safe play to improve your chances of hitting the limit and moving on to EMOL play. This creates a natural bend at the edge to hit the breeder.
The center line in the area
Lock the front of the DL to your FB and beyond. The inner DL struggles with unexpected backstrokes (especially in games leading up to it). It is not necessary to activate the middle class management option.
hit the zone
Lock in the DL and let your OL distribute it immediately to the LB. The area is very efficient.
Bullets hit the area
You can activate the separation zone with Y and add a pencil to the FB by moving the TE to the Y-Off position. This improves some of the team's corners in the game by doubling them all to the defender.
beat the inner pulse
As above (as below) FB is now responsible for marketing with TE in the regular play area unit. This OT can be quickly removed from the SAM, just be careful that the EMOL does not follow the TE crack flow later, otherwise it could cause damage. But like power, you get dual side active and latching.
Bullets hit the area
Form a neckline and hit them with a single slide.
beat the inner pulse
Exchange of responsibilities between FB and TE. This can usually be effective if you play a lot of Off-Ys and use TE to separate blocks.
On the plus side, it eliminates the need for pumps and pumps. In front of the forehead and under the forehead, you should notice the alliance alignment with the DT. If in the stack, it will still be difficult to cut the 3K hit, so instead of pushing Y-TE to MIKE and DT to do it, try twice. This can make the game play like a counter.
Zone counter
Space counter
In Gap Counter , it looks like an area divided in an instant, RB counter works, especially FB EMOL.
Folded space counter
It's similar to the gap counter above, but the side tracks end instantly before the RB and FB turn around.
Folded space counter
Again, RB and FB start on the OZ track before turning back. But now TE disables EMOL protection and checks the person on FB. The double lock is probably behind you and your FB will still work at the second level.
Fishing meter gap
Here, ammunition is sold outside the area, with reverse traffic. The goal of the playing field is to allow Belarus to have a lateral gap behind the open EMOL.
Space counter
In this game, each OL first blocks the gap, but after a full step in one direction, the opposite guard cancels the pin and connects to the EMOL. In this case, if the center is covered by OG, note that it must pass through the foot area (otherwise you can rotate C).
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