Showing posts with label Dart. Show all posts
Showing posts with label Dart. Show all posts

Sunday, 19 June 2022

Written in Chalk: PSU's Direct Snap Power Read

On Saturday, Penn State immediately launched a head-to-head attack, lining up at first like a regular blast and then moving in late, so RB lined up behind the center and QB off the table. This creates an open space where QB can still be used as a running threat, but RB can catch the ball right away - using some indoor running models, while the somewhat mobile QB can still threaten the edge. In this particular case, you can run an O with your RB without blocking a defender's shot (read: he's blocking). It's an exciting fold that puts a lot of pressure on the defensive side of the game, but it's not limitless. Now in the movie the defense can react based on these limitations. So how can Nittany Lions develop this pack to take advantage of the protections that can appear below? Let's make assumptions.


What's new in the cinema?
As mentioned above, the first game we see in this package is Power Read. It looks like this.


Keep in mind that the front-end defense works well here, but the back-end defense has two main problems. ED is too far from the field to enter without restricting the backpack gap; 2) Security takes a terrible angle when the gap with it is to blame.

But the important thing here is that the Michigan defense in this case was so busy on the front lines that they went into the design, leaving quite a drop. Even without effective attack planning, focusing on the attacker, PSU managed to play a great game.

PSU later got back in the game, firing QBs onto the " borderline " field (note that running into the field was also a weak point in the formation) with little success. So wondering if the package is already out of stock is welcome, այս whether this package is worth it without first surprise or overreaction. The PSU also passed the ball to QB, the left-back tested LB in the space, passing only 1 yard.

As a calculator, the PSU also "read arrows" because in the RB it read the back, the initial work of the hind leg was like reading the force, but it was actually a computer game to take advantage of the overload. It was something that I immediately fiddled with because of the frontline stress that the frontline play scheme was supposed to use, but the game didn't work out well.




I think there is potential in this concept, it makes sense to add it to the defense, and it's very progressive. The problem here is that the threat to QB performance is not that great. While McSorley is a good QB runner-up, he probably won't be able to get to the edge of LB (as only Don appears) he can even battle DEs determined to stop Don. This means that the defense can use one defender against itself - focus the rest of the penalty area on RB. While the scheme still operates as a core concept, with a lot of attention being given to the direct transmission of RB - with little respect to the QB threat, this game is unlikely to perform better than the general counterattack. This means that you are not really planning to succeed in this game, you just rely on the basic performance of the game, which is good, and you will not earn more than any other calculator.

But maybe there is a way to help him...

Plan your donation
One way to make this game more successful overall is to increase the threat to QB. To achieve this, let's shift the focus from the current trend block to the obvious, while looking at the current analogy in general.

This can be done using several horses. The first idea is the typical way to adapt Power-O teams to 6 defensive techniques. Instead of TE trying to block Tech 6 in them, or instead of forcing FB to remove Tech 6 forcing TE to work through the ED to access their LB block, a "Lead" call is made.

The "bullet" bell changes the lock pattern slightly, usually forcing the Power O to jump. Tani TE del nga DE. As a rule, TE has an external purity for one of two reasons. A pattern of blocking or clearing an area on the road The normal response to DE is to widen it slightly. The extension will make it easier to prevent slapping on FB. By the way, Organo Gold withdrawal is not aimed at MIKE. But if DE performs poorly, shoot or push the hit block, as often happens when you're on line 6, FB just plugs it in at և RB can jump on the green grass on:

In this case, we are focusing primarily on profitability. By blocking the H-Back's "bullet" to the tip, it seals the SAM inside. MIKE is still focused on strength, confidently smothering his nose, and even then he has to resist washing out until the G shot gets to them. Thus, you effectively focused your scheme not on operating with electricity, but on closing the internal protection.



You can use crack block to improve corners. Crack BOSS Power Read sees that crack prevents SAM. Before that, the TE will be released again and moved to a safe place to close the lane (it will close upside down in advance if someone exits smartly). The crack block prevents the text exchange from receiving support from SAM with an external lever in TE, when security exchanges crack, TE can now receive it. Just make sure you can remove the TE from its position in time, or else two locks will collide.



But what if the reading aspect doesn't work out? DE is so athletic, you can't take QB from it. Well let's find a way to include DE. I'm not sure there's an OG guard strong enough to act as a bullet block that can be provided here, so your options for closing the DE և SAM front with a small TE slot. But you can try to make the OG shot a little deeper so he can direct his mass toward the outer shoulder of that DE. It doesn't need a big seal, it needs ED to get to the inside edges or pressure inside - it can get enough that DE doesn't tighten the belt. And when the chest is out of play, go to the next level. They may have a QB security fee, but it's better if the chest defender can restrict that game.



Configuration to start
Due to the nature of the form, defense is sensitive not only to excessive commitment to the game, but to running in general. Now that we've also improved driving risks like QB, you can expect Defenders to be more involved in their play tweaks to keep the game going. Then use the passport. But you're not limited to forcing your RB to throw the ball (or, of course, you can re-pass the game movement by reading the usual strength, but I don't think that puts your RB in a position to throw the ball well. Ball: Prepare ). So what we'll be looking at are different ways of passing the ball to QB ավել to add to the basic patterns of receiver placement.

If your CB is at least able to get defenders out to buy enough time (maybe because they're focused on RB), you can run three-person models in front of you, like this Flood concept.



Sailboat is a concept for 3 people that can operate depending on the cover, and it is very likely that the second level player will get the cover. It depends on the type of matches you are looking for and how you expect to respond defensively.

If you find it difficult to think outside the box and buy enough time for the QB to pass the readings, two-person ideas can still work well with an elemental defensive response. Here I seal the frame with an H hole. The outer receiver works first on the inside to make it look like a cracked seal/work for safety. Especially if you get CB cloud support for PC on the game site, it can take WR C out of CB's security by looking at its performance settings. At worst, put the protective gearbox և inside the Rift Rift outside և.



Of course, many protectors today have top-notch coverage against this common type, so you want to provide your receiver with performance-based security. Against smart defenses, you can still get around by "covering" the receiver (i.e. making it unfit for training). If you still have a receiver to prevent installation, this is not a bad option. Yes, this makes defense less threatening, but you buy it in response to the threat of trend improvement. I've added a step away from the game to make defenders more responsive to a potential shot on the other side of the field (adding extra velocity to the running threat may force the defense to defend from the side, forcing the defenders to take another opening attack).



behind:
We've already seen the countermeasure from the same point of view - talk about deleting the element on the other side by adding a WR in the first step. But I wanted to think about getting out of defense again with RB right-back. This idea is back to RB. I've added a deep cross pass because releasing it is like opening its block - allowing you to get your RB to throw the ball. The very low version here is that the RB runs after catching the ball or throwing it in the direction of TE.



I am not sure if this model will work with a straight profile or if it will work with a regular rifle. The reason I don't think it would work in the live package is because the live shoot is more focused on the right-back RB, so there are a number of defenders in control of him so after giving him a QB, it becomes difficult to secretly get out. From the back to the front apartment.

What's your opinion?

Tuesday, 7 June 2022

Football Fundamentals - RPO Run Concepts

If you've followed this with you, we've introduced a number of switching ideas that can be combined with an ongoing game to create an "RPO". We've seen LOS passes , fast passes, and even field readings . We also saw the first RPOs, which are called PROs here . And if you really pay attention, you will see that these RPOs are associated with almost any type of reproductive model. Here we will summarize these reading tables and briefly discuss the types of routes to be found based on the types of nations.


In the area



Probably the most popular jogging board in college football, it is the most popular jogging board for joining the RPO. A vertical offset for concept protection behind the interior area ; So the way to protect the interior is to "build a wall" in LOS. This means they have to go down the hill and close the gaps before the doubles can go to the second level. According to the defense, this often means that LBs or even security guards tarnish the appearance of the interior area, and the types of roads that are best paired with the interior area are the ones that force the cover to be removed. Inversely proportional to the projected stroke (usually gain in width and depth).



Because of the way RPPO usually works, most of the systems here are right for you. But you want to make sure that your layout allows enough "interior area" width to block exit tracks on rough roads. Ramps, fences and fences must be numbered in order to allow this separation.



Note that you can use RPOs designed to look like different area labels and even area labels, such as B. Individual Area and Landslide RPO. Similarly, you can basically "place" the Bible in a common place to act as the main buffer for the external RPO.



Outdoor space



The outdoor area is also known and was the scheme chosen for the original Bubble RPO option. The outer area is created based on horizontal movement, which forces the ball to follow behind the defense and breaks the barrier to reach the second level. Similarly, security is often forced which constitutes an advantage. This means that the paths that attack security in the sense of attacking the newly created LB Gap of "pop crossing" or chase game (shield, obstacle, obstacle) is a wonderful idea.

This model is an added advantage for NFL teams because it can be played without having to immediately descend a hill, especially when the LBs have to respect the passing threat (they maintain depth). This can help avoid illegal penalties for local residents.

Pin and Pull / Buck Sweep / G-Ball



Pin and pulse l is a change in the outer part where the front part of the block falls down when a ball is lined up in an inner chamber and is fired when it is not. Rubbing the head can act a lot like a hook and pull, but the OG in the middle or back acts as a second pull. Either way, it limits the barriers that are immediately exposed to the ground, making it attractive from an RPO perspective because it allows for longer development paths or more complex lessons that are common to most NFL RPO plans.

As with enclosures, these defenses should work from the rear, trying to place the edge in the front so that they match the general encirclement attack method.



O. Forka



The combination of attack point multipliers and extractors on the side of the game creates a lot of power and blocks. This forces the LBs to follow quickly to maintain the balance of defense This forces the front LBs to quickly descend the hill to close the hole. This creates a very normal "tunnel" between the second level of protection that can be exploited with barriers, obstructions, internal ramps and tunnel screens.




Also, since the front end must be placed against the force to avoid a large gap, it allows a way of entry from the outside in the direction of travel. Quick exits, bubbles, etc. can be dangerous in terms of energy.



Arrows



Arrow or rotation (use) is often referred to as "processing power". It is also known as the back of the ISO tackle or OT, which pulls and insulates the front LB. There is more time to hit the grid point than the Power O because it is common to shoot an arrow with a counter reaction. Attack the rear not the front, rather than the force. These are usually swinging or bubble screens that turn defenders into conflict screens or tunnels that take advantage of naturally formed tunnels. Because this model often has the DE stick unlocked, it makes games like ramps and barriers a little more dangerous.




Counter off / OH / OT.



Other counter graphs work just like arrows. However, you now have two drawers that basically go in front of the house. In terms of the type of graphics it can play with, it works like a counter-off / OHK power o . Again, the counter is usually relatively disconnected at the back, so you need to make sure it is not located in your speed window. This is in favor of retro screen and bubbles, but due to the width the RPO "tube" may appear in a new window.



See / Trap



The wham game or dumbbell game usually works because first level defense can shoot second level blockers instantly. The way to overcome this is to quickly descend and create a wall in the LOS to close the gap (the buffer block will usually not have too much movement, just block the DT). But the immediate reaction at the bottom of the hill often opens a gap behind a rock or pillar.



ISO / G-fold / pin-and-fold



Two types of outdoor insulation. Isolation or fixing and folding operations work by creating waves between the first and second level protectors by sending head locks to isolate some of the second level protectors. This allows indoor multipliers to quickly widen gaps and attack slopes. This forces the defense to respond at the same rate to bring the block to the same point of attack. While doing this, the defenses inside and below the mound are broken, leaving gaps at the ends of the defenses. This allows obstructions, external ramps and tunnels to affect both sides of the structure.



Bullets pull / pull / pull



This is often associated with the idea of ​​first scanning. It uses a concept similar to the ISO game where you want to attack the edges of the defense with a barrier or an external barrier.



Half a row



Half-line locking allows the top of the game to block current flow (usually a pin-and-pool or out of range) when the end-to-end switch is set. As it is a weakness of the game, OL Wing Defender is not forced to reach the second level because the risk of passing hinders the defense from behind. They shoot, they throw you, they wait, you run. The QB-pass combination adds extra protection to the ball, allowing you to reduce free movement on the QB and improve your throw-back windows. It also prevents OL from being released too soon.




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