Showing posts with label Motion. Show all posts
Showing posts with label Motion. Show all posts

Wednesday, 8 June 2022

Written in Chalk: Attacking the Tite Formation - Pre-snap

Now that I've covered how Tite's lineup works, I'd like to look at the other side of the ball and how it can be attacked. While this article will focus primarily on ongoing play (as back covers can vary widely), it's important to remember shared responsibilities in crossovers as we'll be building on these conflicts. Before getting into any particular game, I would first like to see the lineup and how to direct the offense to take advantage of it. Then we can dive deeper into the current playback call.





before you start


I want to say for sure that we could only put together a group of 22 and 31 men against a front that spanned at least 6 yards and someone will complain that we should have kept the ball because it was more efficient. Anyway, if Tite's defense wants to relax against the heavy construction, let his throat drain. However, I assume defense doesn't, and instead, Tite's front-end focuses on attacking who has at least three receivers on the field. Super powers would be fun.


The only real benefit here is that it's not as much aggravating and the defense can't get away with the staff. But if the defense is able to take advantage of hybrid players, you can also attack. Use your QB in Y mode and split it wide. Use TE on X, WR on Q, W, Z, RB on A and you could theoretically get cover in the title squad and find a way to force them to play outside their zone.

pop bubbles
Most define a bubble as an open gap on the defensive front due to the direction of the defensive line. While this is definitely a visible protective "bubble," there's also what I call a "vertical bubble" in any defense. Most don't call it that, but instead refer to it as a “defensive conflict” in which the defender has ongoing and hidden responsibilities and withdraws from that responsibility in the opposite direction. We attack them in modern football with match moves and RPO. Tite's ranks try to resolve this conflict in different ways and this is one of their greatest strengths. But they are still there, we just need to find a way to get there. Let's talk.



C-Gaps Before Snapping: Front Tite counts all the gaps inside via DL and MIKE's opponent fills A's remaining gaps. This internal gap will often be difficult to attack. A huge area is Space C, which is flanked by the console from the outside in and filled with ILB streams. But this means, at least initially, there is a relatively large bubble. We need to find ways to preserve and exploit these bubbles.

Post-Snap B Period: The vertical bubbles that are dumped correspond to the post-Snap B period. One of the common drawbacks of Tite Front is its passability. To solve this problem and continue to keep the QB in the pocket, when the DE sees the cylinders, they will cross the OL block, expanding or even coiling. ILBs usually have protective responsibilities and do not fire, but instead hold back or even release water. This creates an opportunity to get an empty building on the second level through a large internal gap.

Practice before being hanged
To avoid the argument of adopting a heavy formation, the purpose of this post is that we want the defense to be on one front, because if it's projected to that front, we can usually figure out how to attack it. So let's stick with 11/10 private.

First, I want to focus on the best way to attack overload. We see a lot of modern crimes are widespread to force this overburden to be responsible for spreading as widely as possible. In theory, I see. In fact, it didn't bother these players too much. They control impulse and EMOL, every outside shot they follow and lift, and every turn towards them they play outside. Going 10 yards further is just 5 yards for a defender who is still in good position to close the C gap. So in fact you're not contributing to their fight as much as you think.

Instead, the solution is to actually reduce page engagement. Instead of developing, closer to LOS. This does not mean a single arm line or a TE line, but rather the halves are separated by about 7 m EMOL. In this way, it is the antithesis of the "bad" class. In a bad room, stay away from EMOL as much as possible, and keep ED away from yourself. Here you will close your gap as much as possible by mounting the console weapon in the point position. why? there are many reasons.

First, stay separate from the formation, representing an external vertical threat; The top still needs to line up inside you and you still have a clear exit from safety and continue to keep your horizontal threat on the sidelines, not just through bubbles , but through quick exits etc. Again, he is more focused on this level now for the LB left-back who has to take responsibility as he is a clear threat in midfield or across the pitch on the other side. This is all to take responsibility for securing coverage for duty-free consignees, while forcing LB to view their entire coverage area while being aware of transit threats.



Second, you are now a blocking threat from the accepted situation. If the defense is able to play forward from a hybrid position to position itself as a close barrier, its response should do the same with the receiver. From a narrow gap, you're actually threatening to block a ceiling defender by threatening outside of him (forcing him away from a distance and threatening his eyes if they stand behind). This lower distribution also puts you in a better position to contribute to ILB as a crack inhibitor. If you want to increase the C-gap, you must keep the ILB inside and/or keep the canopy shield on the outside.




Third, force "tall" defenders to play in tight spaces without losing your basic spread. So we want to keep the number one defender away. One of the best ways to do this is to force him to stay in a "high position", but put him in a more vulnerable position so that he is locked out of the OL outside. OL has identified it, knows where it is, and isn't facing OL 1v1 in space. Put it in the box and blow it out of the hole or just jump. You can widen the C gap by letting the boxer in and removing the tip.



Consider Playside Apex as a box protector
The main players are not aligned with the slots. You can't block it or go to security level and forget about it. It's there to keep the defense in their little box that holds everything inside. He's a tough defender it all flows into, and if you don't factor this into your chest numbers and group numbers, you take free kicks to the point of attack and play straight in defense and smooth out bases that spread freely. cut off the main defender.

Use quick shortcuts beforehand
Tite formation is relatively balanced. But to accommodate the forced motion or change, instead of moving the LB plane, it often forces the rotation of the third plane motion or changes the direction of the DL. This is the advantage of attacks when applied to fast movements. Long platoons moving over long distances to other points destabilize the platoon and give defenses a chance to communicate and adapt appropriately.

Short moves often force the defense to make adjustments early in the game, rather than giving him a chance to talk (1-up; they come back as 3 defenders) or "pull the chain" (2-up; keep distance between guards, but adjust width with new formation) , and thus contrary to the time of separation, trying to work in their new position and their responsibility to maintain after separation.



To be clear, short swings don't have to be just deep swings. Starting from a tight position and working fast from the outside forces top defenders to develop at the break or risk going out of position to deal with static threats with fast movement. So you're now forcing the big defenders to push, which makes the momentum work against them as they're all trying to work 'into' from an essentially fixed ceiling position (i.e. you're now forcing them to reorient to defend their staff).



Also, here's an example of a modified in-flight DL due to the added bullet-blocking threat.

This means that your short division can come from WR or H-back, as is used where division will be discussed in the next article. But the idea is that the short motion forces a quick reaction, while the H can easily bypass the modulation to create a cross-force delay and start the pre-snap from a position that has both ends or so the yo-yo can react. in its original position.

Save "Slots" in LOS
The latter aspect tackles the short move in a number of ways, most notably in terms of how it fits into the current game, but serves a purpose in subsequent attacks. Since the main defender can aim the hole, there is no reason to play them outside LOS in a passing game. Instead, put them in a position that can be repaired as quickly as possible to threaten their safety. This now allows you to move the outer WR out of view, perhaps with a short pull from there, and makes it harder to protect it with outside press coverage.


next
Next, we'll see what we can do after the explosion, specifically attacking Tite's formation with a gap-filling pattern.

Sunday, 5 June 2022

Written in Chalk: How to Attack Loose Alignment Tite/Mint Defenses in Run Game


Tite and Mint remain strong defenders among Twitter followers, and as college teams start looking at what some of the best defenders did last year, hopefully many of them will start to draw the line in front of their group one way or another. . As you can see, strikers will need to start adapting their game challenges to defense to increase their performance. But of course, you don’t know if Tite’s defense will bring it to a certain state, or stay in that basic state for a while, so you have to work on your system and not have that kind of game when you see other things. . This article will look at ways to highlight some of the basic games and add creases to better replicate your basic design compared to the 4i-0-4i look.


Duo or Jab Power / Dart with a block shot at close range
If you turn on the device , you do not want to turn it off. After all, this is God's game. So how do you hold your corners until you get to the point of a bad game that takes away power in Tite? The answer is to add a step in one short quick motion. This will allow H-Back to be responsible for initiating the delay, as you should be considered an advocate for the fund. Depending on the match, adjust the location of the game chip to reduce the amount of space in which the climber plays (more of this is a type of safety for hanging), or expand it (moving to a more defensive back, for example).

The easiest way to lock yourself in the foreground is a Duo. In DL mode you can play vertically with double commands in a circle of LB. A short action H can act as a unit to load an EMOL or a game. This is the easiest way to get in shape. (Notice the Duo, hopefully it bounces most of the time, and it's okay if you make a move from a double game)



For power, if the number of commands for NT is RB, when representing 4i-0-4i make the center responsible for NT. This avoids the great weakness of the gameplay, and you can count on holding the BST back of the 4i to cut it (this will be the hardest to avoid as the center requires a step to secure the game in the movie). , almost takes it back.)

Alternatively, you can switch between BSG missions, shoot BSTs and throw a dart where hitting gives you time to clear.

Given this overlapping missions and the risk of self-defense barriers at close range, the RPO from the back bar is relatively easy to pass through the area where the rear parts usually hang. Make sure your bad recipient knows the will and adapts accordingly; If the QB loses to determine the pass / game, the recipient must make sure that he does not lean directly on the BSLB, weakening this trajectory due to the reversal and potential gaps in BSLB exchange.

Increased terrain not only provides some ebb, but also keeps the back hanging for a moment to eliminate obstacles, and LB slows it down when it causes a quick break in the game and overtakes the game on the flanks (if he managed to throw everything, reduce the difference in the game and think to start with a reduced 2 × 2 slot by inserting and killing the suspended part to play the suspended part.



What makes these two stages difficult is the 4i background struggle against this front within the region for the same reason. But bridging this gap makes it a little easier for you to work with the double side of the game by simply changing the side of the person’s action. Since it is very difficult to run ahead between selections, the last thing to add is to add a crack block on the side of the LB game. This will probably make you adjust to security, but once the movement starts, it will help increase the C gap, making it harder to get out of the socket and close that gap.

Overtime counter with the same jet direction
We have corners inside the box if we can find a way to calculate the canopy. Again, fast movement limits backend modification time. The motion receiver reads the rollover, if left wide, the working leg can be on its diagonal path, and if it starts to lock, it can turn the working leg over.
Here are two suitable charts. Today everyone and their siblings, fathers, sisters, mothers, uncles and aunts love Counter OT. At this point, I probably would have gone to the grave and wouldn’t have trusted it if I didn’t have a background account (not a reading), but if people turn it on, let’s see how to celebrate.

If we want to run Counter OT Read, we need to lock the back of the 4i and we will not be able to read it. Why? When the 4i comes out and folds, we can't see the BSLB and the back. So you need a hub to scare away 4i (difficult question, but possible). This leaves the BSLB readable QB. When the HIV hits the blitzkrieg or follows the arrows, QB supports them and executes. The rear bubble gives the QB a third chance to get out of the back (keep in mind that the rear guard can give the defense a chance to read at all, so if we can, we definitely want to turn the ball around. At worst we get RB vs. CB Gameplay, but you can increase it space and make the security attack really relevant, which can reveal other aspects of the attack on the Tite fronts, such as security, weakening and weakening hacks, etc.). Our main threat here is that PSLB breaks through side A and blows up our carriers. Intervention on the left should find the side of the LB game before it can break, and probably eliminate the need to reduce resistance.



If we have mobile QB, we have better options because RB can calculate the answer. By doing this, we can implement OL as we changed the above Power, get a dual aspect screen in 4i and really do it. This will make it easier for LBs to remove LBs if they try too hard to get rid of those that need to get rid of the top or connect. This side double can also become a direct MIKE by sending a blitz to the side of the game.




Open area with high traffic
We have several ways to adapt the design of the outdoor play area according to life in the world of Tite. How do we fit in, is your QB launch a threat, how does the back LB react and what is our best offensive line (faster OL vs. OL, better OL in working combinations vs. less efficient, etc.).

The hardest part of leaving the battlefield against Titre is getting to the rear of the ILB . For the most part, NT will stay for a long time, forcing the quarterback due to LB’s rapid slippage, and he can’t get to that until LB wins.

Let’s start with the outer main area , which is in the same direction as the false throw, to save the top of the playing area (or quickly move the H and head unit). If it spreads along with the plane, keep looking for the threat. If he shoots, block him with a moving person (always block his back to H). The idea to start with 3x1 and take advantage of fast movement is to try to keep ILB further ahead before getting to the side of 3 people. Given how difficult the game is, we can treat the location of this zone in the same way as the zone outside the zone, with our dual goal - to pick up a person. This allows OT and OG players to return to PSLB, and central and OG defenders to return from NT to BSLB. More importantly, LB is the best fight because you can establish an advantage and then move on to the second level. (If 3x1 doesn’t give you enough hair to push ILB up to 3 people, consider starting with 2x2 and breaking the ILB lock with Playide WR, adding more room for butt and increased security.) Target RB for OT and let it interact with your OL LB channel to find the cut. base.



I am quite critical of the anti-attack movement. Unlike other defensive structures, this did not bother anyone. The one who runs to him and does not come into conflict with him retreats. But also, you don’t always want to turn the game by moving in one direction, you have to be able to move in the opposite direction. To do this, you have two real options.

First of all, as I said, you have to calculate the playback load, so now the PST task is to lock this guy. It will probably be easier in a smaller space, so you will have to adjust the position of your receivers to bring these weapons closer to the OL. This can be done by going from 2x2 if the difference is more inwards if there is only one receiver on its side, or it can be done starting with 3x1 and reducing the side of the receiver in that direction (your choice will probably depend on your QB ability ). This means that PSG is different in game 4i, and BSG is a team with double protection, and the center must work with PSLB. The track is long, and the game will definitely have to trim the back of the PSLB. So you need to focus on clearing the DL line and then playing BSLB using graphical RPO, which sometimes alleviates some of the problems associated with fast LB flow. Rotate the rear hatch, which divides into another window to ease the urge to sit in an ongoing game, or in your own space.





As we’ve explained, running QB does a lot to align numbers because it allows you to combine two ideas. Here you can play in the outdoor Lead Q zone, efficiently connect numbers and use split streaming to influence subscribers. Whether you want to merge or install and drag in LB is up to you.



Update: we have an example


The second option is to control not the outside field but the return wind zone (also known as a vacuum gauge). So you use your working foot as a focus to get back to what will be the top of your work hand. The initial trajectory of the outdoor area will overflow the LB, so when the pairs work on it, they can just keep them trapped on that side, just to bring the RB back to the “bottom of the game”. This, in turn, will benefit LB’s early arrival. Here we start 2x2 and move up to 3 people to try to get the ILB to get more power and improve the angles to get the teams running on a second breath against the wind.



Now, if your team is struggling with LB to cope with this duplication, and you want to attack space C, consider Table G. Note. On paper, it is widely believed that this is a great setup for pranks. Tite. Given the angles presented above, on paper this is absolutely perfect. The downside is that it is very difficult to calculate the PSLB, which will fill the side gaps in the free box, so if used, it should be used as currency. The most rational option is an extended G scheme.

In this case, we aggregate the difference in the game vertically from OG / OT to PSLB; Your internal PSLB attacks are moving at their expense with this combination. The rear OG really takes work to get to the NT, with a potential cut behind, while half pulls in the front. This double vertical angle at the front will define the hard edge as it wraps around the center and collects debris, which eventually tries to expand the game.



Note that the resistance in this example actually comes from the back of the part. Between the guard and the center you need to feel the NT and what it does to determine who is drawing. The traction position is great as it allows you to pull the extra blocker off the edge and find out what is most dangerous, but if you move with a few DLs, you have to knock out these guys and the game is over (the drawing should feel where the hole is secondary). Returning to the center gives you virtually an inner run, but the advanced G design can improve your turns to cope with the reverse flow.

Another option is to install NT with PSG. This eliminates the double front, but allows you to safely bring the center to the forefront of the game in the NT title instead of running on PSG again), but maintaining the position saves the FSLB. a kind of box that allows you to check if it works.



G makes a small movement
If you want to twist the pin and pull it out, I recommend following the G-Lead pattern , the C-BSG will roll towards the PSLB if the PSLB tries to punch a hole in the front, even if the PSLB does. it's just a throw, the release will not happen and will be combined (and you should only count on the fact that you can reach the LB behind).


If you want to go against the game, consider lowering the ILB to help seal the defense from the inside and unite on the surface.




With Crack Block Duo, Power and Down G
Now we have a lot of formations, and we took advantage of the short run to repeatedly get an additional blocker on the other side of the system. So now, instead of going through the formation, the movement will be short. This allows you to use motion as an opportunity to change angles and deviations, instead of always working on motion projections.

Looking at the opposite alignment we saw above, let’s break this trend and look at the Toss Read version. Here the action person in PST DE will return to BSLB. FSH will bypass the disqualified defender to lead the game, BSG will leave the FSLB. When FSLB is deployed along with RB, QB will maintain and operate as Power. If the FSLB stays inside, QB will throw RB to try to get to the edge.



They don't use the playback element here to use it, instead they juggle the grid point and move the RB to the main unit (so instead of blocking it, instead of playing it, it allows you to move the game item to another block). place “Not only do you need to read the lottery).


If we want to read the end, now we can hack the LB block. But we don't need a small click to do this (although we can still use it). Now instead we can use human action as a runner and add blockers to the bet. Here we will use the trigger hole to break the internal LB and RB, and PST can cause overlap / safety. A weak NT combined with an inverted LB OT trajectory behind will have a difference in the DE game that takes up a lot of space.



Keep in mind that you can use WR to run and ride or ride with someone who is in RB traffic, and to give RB a route to run, you can use throw or power readings. These are ways to do the same in terms of attack, but find a lineup that sometimes gives you the best angle and sometimes breaks direction.

Here are four OSH employees working with OSU to really confirm BASH’s threat figures.


knocking effect
Again, we want to use our H-back in different ways to get LB to think, not secretly stimulate them. Using the letter H allows you to create new indents at different points in the LOS. Here we move on to Whack Backside 4i. It’s “Wham” and not “Split” because OT will become famous. Here we show that it works in the opposite direction to alignment.



We can also drag a similar image with retractable protection and OT LB.



sealed OH counter
Another way to get to Counter OH is to extend side B. Here the PST will be passed before the difference between EMOL or compliance execution is blocked. The combination of aisles will cause the end and width to rise, which will facilitate the u.in Then H prefers LB.




If the defense prefers Mint, you can even contact 12 people to find the fun.





Secure and pull
If you like pin angles, I recommend using 12 and turn them on by veW-ing Why? The idea of ​​Mint / Tite is often extended to fame. Isuri, isuri. So, let's get in and out of the sky, so you're wauting. Here we get the Down Pin and Pull chart.





Знайдзіце спосабы заставіць касмічных абаронцаў іраваць у тэлефонную будку і п Перужаць нумары. В конце концов, защита рассыпаются, рассыпаются и рассыпаются.

Область живота с арбитальным движением
Існуе два тыпу графікаў боковых аддзелаў жыцця . Опять же, нам нно уитывать Перакрытие стон игы, што У дадзеным выпадку азначае крывізну ад. (Значэнне: Вы таксама можаце выкарыстоўваць базавыя і басавыя, выкарыстанні RB У якасці Внешней угозы і qb качэ

 У першым выпадку мы будзем чытаць БСБ. Гэта значыць, што калі bslb увялічваецца ў шырыню, у Вас будзе rb, які ідзе прамым крюнным прэс-рэлізам У залежнасці ад таго, куда пойдет нос, РБ убежит. Еесли неободимо запусціць bslb, Перад арбітальным ваганнем павінна быць некалькі Перагародак



Во другім выпадку будзем чытаць канец. Начыная з 4, гэта крыху складана, таму мы хочам зноў падчэркнуць крывізну. Таму вам, магчыма, прыйдзецца мець у выглядзе, што ваша спіна свісае знутры. Такім чынам, мы значым Выц Пула для ог, Паўторнаблед Устаў які зыбіб, Пры гэтым счыты:



Што бы гэта ні стаяла, я таксама не большая Паклоннік, Таму што ўнутраная зона вельмі Сложна працаваць Проціў гэта шрыфт Таму, калі вы настаяце на яго ўключэнні, я думаю, вам трэба выкарыстоўваць не толькі магчымасць выкарыстоўваць QB, але і выкарыстоўваць клавішы з трэмя варыянтамі, каб аднавіць якое-небудзь перавага. Уплотнение вуглоў, асабліва ўнутры, вельмі цяжка выполнить.

Центральная линия
Я какое-то Время ирал на Выезде с ааой Полузащиты 10/11, но мне трудно Получать блокирующие уловые так, как Моей першапачатковай думкай было збяжыць ад Джека, і ў мяне быў два варыянты:

  • Опцыя 1
    • Чытаць PSDE
    • Преодолеть лишнюю дугу
    • Рэгіён PSG/C у NT->PSLB
    • BSDE/BSST ў BSDE->BSLB
  • Варыянт 2
    • Чытаць PSDE
    • Выкарыстоўвайце хуткае рух, каб павесіць забор
    • Вниз па блоку PST да PSLB
    • ПСЖ/C у NT -> BSLB
    • Петля BSG/BST BSDE цэпная
مع الخيار 1 ، كنت قلقًا حقًا بشأن الطريقة التي ستؤدي بها أي تقنية دفع NT إلى تفجير المسرحية بسرعة (بشكل عام ، تكون زوايا الضربات السريعة ضعيفة بشكل عام على أي حال ، حيث لن يكون لديك الوقت للوصول إلى NT وتحريك PSLB لتوليد تجعد جيد بالفعل) .


Выкарыстоўваючы 2, вы можаце выкарыстоўваць PST і PSLB і PSDE. Ад ما أن يتحرك pSt عموديًا ودورًا, والذي إذا اتستложить Psde, فلن يك? و يجب عليه عبور وجه DE والذي من المحتمل أن يواجه مقاومة لأن فكر DE خ٪ فكر DE خ٪ .

تبين أن Блицология كان الجواب جاهزًا. أنا أحب الكتلة العرضية بين OT و Y-TE (يمكن أيضًا استخدام Off-Y) للحفاظ على كتلة الرصاص لعنصر Will الذي كنت أفتقده عندما كنت ألعب به ، ولكن الحصول على لاعب أسرع قليلاً إلى المستوى الثاني. ن المربعات السفلية ، التي أفضل الحصول على مزيد من الحركة في المقدمة ت توسжем الحركة في المقدمة ت توسжем الحوة حقًي المقدمة ت توسжем الحوة حقًي المقد незначительный

بليتزولوجي
اتبع الرابط لعرض مقطع من هذا في العمل.

محاذاة WR
ستعتمد محاذاة WR ىلى حد كبير على بعض الأشياء: 1) تنقل QB ؛ 2) قدرة QB على إجراء قراءات ما بعد الخاطف ؛ 3) قدرة QB على تشغيل الخيار الثلاثي.

يمنح تشغيل Q في حد ذاته للجريمة ميزة أعداد كبيرة. РБ هو لاعب إضافي يمكنه قطع المطاردة الخلفية أو استخدامه كحاجز رئيس بالإضافة إلى ذلك ، يسمح لك بعدم الاضطلك ، يسمح لك объективный ا كان QB الخاص بك عداءًا قادرًا ولكنك تكافح من أجل قراءة ما بعد المفاجئة ، فخطط لاستخدام RB كمانع لت.

إذا كان QB الخاص بك عداءًا قادرًا ويمكنه إجراء قراءات ما بعد المفاجئة ، فأنت تريد توفير وسائل للتعامل مع ألعاب المؤخرة التي يلعبها الدفاعات لخداع QB على قراءاته / الاحتفاظ بها. للقيام بذلك, قد تفكر في كسر الخلفية ilb بجهاز اسي zor يتمتع الدفاع بلفي الدفاع بلفي القدرة على إجبارها على أن تكون 3 3د 3 في الفضاء هي المفتاح.

حدى الحيل هي إبطاء السلامة من الانطلاق. سوف ينتج عن الفقاعة رقم 2 بسرعة أمان ملء الزقاق. ولكن قد تؤدي شاشة цяпер إلى إبطاء الأمان أكثر قليلاً ولا تزال تسمح ل??



إذا كان QB الخاص بك لا يمكنه العمل حقًاص بك لا يمكنه العمل حقًا ك بك لا يمكنه العمل حقًا ، بك لا يمكنه العمل حقًا ، بك لا يمكنه العمل حقًا ، بك لا يمكنه العمل حقًا ، بك لا يمكنه العمل حقًا ، بك لا يمكنه العمل حقًا فأ لا ترغب في إنفاق الموارد على الاحتفاظ بالمؤخر. قد ينثني الجزء الخلفي المتدلي للخلف داخل التدفق المعاكس ، ولكن في الغالب سيكون من الصعب عليه إنشاء مسرحيات سلبية من محاذاة مؤخرته (إنه يحد من الضرر إذا عاد إليه). لذا فإن ما تريد التركيز عليه трытэ إضافة حواجز جانبية لحساب الأمان والشره والشره والته أحادي الجانب لتتمكن من RPO المؤخر ILB.

الشاشة / الرسم
تكمن قوة Tite and Mint في أنه يمنح المتدربين القدرة على لعب كل شيء من الداخل إلى الخارج ، ولا يزالون في وضع يسمح لهم بلعب التمريرة عندما يرون تمريرة تمريرة في المقدمة. عندما يتم تعيين تمرير OL, يتسع DE في الفجوات C في محاولة لتسريع المارة.

ولكن ما يعنيه هذا هو أنه إذا تمكنت من جعل الدفاع يمرر المفتاح ، فستعود إلى 5 في 5 ف المرвели ، فستعود إلى 5 في 5 ف المرвели ، فستعود إلى 5 في 5 ف المرвели ، فستعود إلى 5 في 5 ف المرвели ، فستعوшлитивный

شاشة زاوية من الظهير الأيمن RB تبيع التمريرة. Rلاق RB في تمريرة OL المسطحة. تتسع DEs ولكنها غير قادرة على تقسيم RB ، مما يسمح له بالحصول على العرض بسهولة ، والحفاظ على المتدليات و LBs في وضع إسقاط التمرير ، قبل أن يتم إصدار OL الداخلية حتى LBs مع تركيب RB في الخلف. الصورة أدناه عبارة عن شاشة مزدوجة .




يمكن أن يكون Gut Draw هو نفس النوع من البيع الصعب. احصل على الكثير من العمق مع ОЦ الخاصة بك ثم قم بطيها إلى مستوى LB. يمكنك تشغيله باستخدام RB الخاص بك ، أو ، مرة أخرى ، إذا كان لديك QB محمول ، فيمكنك التأرجح في RB للاحتفاظ بالثقل أو ببساطة استخدام RB الخاص بك كمانع إضافي للرصاص عند نقطة الهجوم (الإصدار الداخلي بالمثل ممر البيع أولاً ).

2022 WNBA Week 1 National TV & Streaming Schedule

Friday, May 6 19:00 - "Indiana Fever" at Washington Mystics   Facebook : Megan McPeak, Christy Winters-Scott 20:00 - Los Ange...