Showing posts with label Duo. Show all posts
Showing posts with label Duo. Show all posts

Monday, 20 June 2022

Film Study: Michigan Duo and Counter Iso vs D Focus on Stopping Interior Run

A recent follow-up review - Michigan's crushing of the Florida defense - highlighted a few games that could benefit from greater depth.

In this article we will talk about Duo



And on ISO




Background
In that game, Michigan struggled to allow a quick DL entry. This penetration is worse on the right side of the OL, especially than DT or DE with 3 techniques to 7 techniques and post-5 techniques.

binary



Zach Dunn at the link below




This game is an off-season game that everyone seems to have written about (I'll link to some at the bottom of this section). It has the power not to attract ag. It doubles in two places through OL, including the point of attack, and when Mike's breeder falls, it hits FB EMOL (if it falls, the breeder jumps). This particular game was enriched with the MIKE release, as RG and RT did not receive double upgrades. If any of these are on MIKE, it's safe to do so with the RBC FB for mowing or climbing grass.

James Light (post; follow on Twitter, follow the good X and O) posted several clips, including Michigan.



In fact, James Light explained the difference between Iso and Duo back then.




With some examples iso


And example two




(In this case, the "leader" driving the EMOL H-back and leading the FB-LB game are two games.



Zach Forest was one of the driving forces behind the discussion. Their messages here are mostly focused on the newer versions.

That includes former NFL goalkeeper Geoff Schwartz (a good follower on OL Twitter) if you want to learn more (I think his other main focus is the game's main driver).




ISO Counter







This game is not an iso as many people know, although it has one important difference. On the ISO FB game side, LB separates the LB, but here it blocks the back LB and closes the direction the Arabic will go first. This is the proposed reduction, known as "Iso Counter" or "Lead Counter" or "BOB" or "Blast" (or a million other names).

Like Iso (and unlike Duo), you rely solely on Duo, and in this case Duo doesn't even need a lot of vertical movement. Here LG and C double the NT with the LG combination to get into the game (in this case the gaming side is the first side of the RB) LB. Whereas FB is working through LOS to get LB back. The OL side scores the defensive side of the game, the OL back side scores the DL back. With the exception of Anti, DL, if you want to get in, it comes from fast racing games.

I will take you step by step in this particular game because I didn't get much in this game.

Florida DTs came in strong before the holidays. In DE Tech 5, the inside is stapled and glued to the edge of the Sam.



WR is working and CB warns safety in possible cracked block. This is done to get SAM to break the crap out of the game and get them out of the game. UF calls it but doesn't touch it properly and monitors it properly in CB (looks for cracked switch) and allows WR to run safely on start (limits last free defender.) Game; But Arbi Vs. CB is not the worst choice in space).

Now notice which QB is out of pocket. RBO goes like this (towards a weak structure). This, along with a double increase in attack area, results in a weak internal environment. But then consider the coin inversion. They don't block any area. They do not duplicate, do not work in the second level, do not touch zones, block transmission. Tech 3 has been hacked, allowing the RG TD to leave the game and be buried. RT and TE defenders both lined up outside of them.



Transfer draws LB into the game It might have a favorable angle to play LG (for those who pretended to double during the pre-release raid) and try to score LB. This is a planned reduction. LG couldn't get out in time to defend his ban and was a little annoyed, but it forced LB to run up to him and force him out of the game in a good way.

What I still want to understand about this is the layout of the FB headset. He pinned his head into the back of the pound to close it. When this LB is playing, FB uses its speed to mute and teach Arabic.



Eventually SAM comes off the block with a TE (TE puts Sam's hand in it, which makes it easier to get out of construction) and CB goes down to deal with the problem, but not before he's got an 8+ yard threat.

Why these two games?
First binary. The idea here is that you get a double team during an attack and the combination of two blockers in Technique 3 can limit penetration. They did, but neither of them made it to the second level, which usually limits the game. (They both wanted to double because they weren't pushed.) The other side, UF, played for an indoor run but returned the game for lack of efficiency. Duo is a great racing game that lets you create a team focused on destroying internal races. It didn't work in this case, but you can see it running smoothly in the game.

So you can now use Surveillance Over Counter ISO. Once the DLL behind the game is corrupted, it will immerse itself in the game design. Similarly, OL should not think about making secondary combinations, instead focus on one game and only focus on not letting DL wipe his face, everything else is gold. This game will reduce some of UF's lead on the right-hand side of OL Michigan. I especially like this game because the relay seems to move faster in the opposite direction. The result, of course, forced the defense to respond, but that response prepared a corner for the big game.

Friday, 10 June 2022

Football Fundamentals: I-Formation RB Gap and Pull Run Plays

This is a series of posts with lots of game charts. Where it does not have depth, we hope it will compensate for the width. The purpose of this article is to present the many subtleties of a racing game that are beyond the basic things available to you that you can find almost anywhere. I will highlight a few key features of the game, but most of the cards will stand out on their own, except for a brief description. This position is (necessarily) limited to the powerful drama given directly to the RB. Excludes FB, QB, H-Back, Wing, TE or WR runs. It also does not include the option set. This thing for the next post.

Why did I choose a training that is mostly out of fashion and how can I expect to use this information? I-Formation is a classic two-set that made great history during the introduction of football. After all, it is a highly adaptable racing configuration, featuring wheel shift, H-back and other aspects that fit almost any racing concept into its frame. And here's the point: you can watch an ongoing game in i-formation and easily transfer it to many modern formations. With footwork and possibly changing times, any one of these games can be used in the following cases, for example:

  • Walk with two defenders (the second defender might be FB, H-Back, Wing or Sniffer)
  • 1-back shotgun QB run (Arabic as an extra block)
  • Read option 1-back shotgun (read run-run, run-pass, or pass-run options replace extra blocks).
Many of today’s great border crossings often return to old patterns. In the NFL, with the modern broadcast concept, you see a lot of the best offenses using the Wing T concept (variants and fake suits are not included in this article, so it is somewhat limited). Below, each match is associated with two equal main fronts (4-3 overs and less).


Let's take a look at Gap Racing and Basic Shooter Racing games now.


Game delivery
Twins
Also known as "Power Without Extractor". Read RB MIKE on Duo . When MIKE is complete, Arabic jumps. When MIKE scratches upwards, RB hits the middle. Often confused with inland areas, there are certain subtleties to distinguish them, but it is important to note that this is a gap racing game, not a zone racing game.


Stomach cramps
A gap-blocking variant of the belly game, known for attacking corners. Here, the attacking line will close the gap (double and return), and FB will quickly remove the defensive EMOL. Arabic will fall quickly and try to get between the outside blocks and kicks. Dual teams do not expand because the goal is to create a game fold and quickly overcome it.


Bounce
A gap-blocking game that looks like a Duo but bounces The initial path of the RB is similar to that of the Duo, but the FB registers the EMOL and the goal of the game is to seal the inner defense before it jumps.


Shooting game
Too much power
RPO - Run regular ribbon . Ordinary running games, if it ever existed, could be launched against any front in a variety of ways .


Mainstream Y.
A racing match with three Arabic. The first side of the RB will now be the player “knock out” and the second side will lead through the hole. Can be calculated with a play call, only structure (if Y is out, it turns into a back) or another set of rules.


Single wire ball O
Another series of three RBs, we now use unique power and rear blockers (hit with OT) to allow the second lead blocker to pass through the hole. Due to the non-extensible nature of LOS, it tends to be a little narrower. Note, however, that if an unblocked defender threatens the edge, the "front blocker" on the playing side must be held responsible instead of leading through the opening.


Off
Another version of Power O, this time it does not bet on extended doubles, only the down block (i.e. not the first level combination block, the exposed OL going straight to the second level). This helps strengthen the game's late defenses and makes the game much more D-run than an ABCD interval.


Power recovery
Power and another form of it, now with the desire to jump out. To do this, FB now registers EMOL and OG shooting bypasses it. To make sure it is sealed inside, OG may have to double the EMOL and so the double side of the game / TE works with the LB side of the game.



That boss of power
Y-Boss is a nice change of pace when the defense starts to slow down the game on the SS side. Due to the path (Y is trying to work outside of EMOL) it looks like a root exit or series block, which helps to extend EMOL to kick out, which makes it a well-planned answer for 6 / 6i DE or DE Makes technology. Offer. Note that this reading is usually played on a CD, because the rear LB is no longer counted with the front.



Single supply and
When a power O is executed from a rear structure, the invading EMOL is responsible for eliminating the protective EMOL. Even if we have a two-defender set, we will now use the second RB as the header blocker and therefore block the LOS as a one-throw pass. This is a good change of pace if you have a defensive EMOL that tries to strike an internal strike or badly because there is no room for it against the LOS blocker. It also helps if the LB on the play side passes the OG in front of the hole, because now the lead blocked FB can hit fast.


Boss is a single force
Another way to manage SS. This time we use one power and single spin and use extra spin for SS. It can work outside of LOS or through LOS as needed.


Single rail power o
Adding a split current to the power O makes the protection very difficult to detect. This allows the rear OT to go straight to the second level to shorten the rear LB.


BOB single power o
Look at another of the split currents. But here FB will work in LB's hole. For this reason, Arabic is first allowed to read the middle block. If the center loses on the playing side, he can hold that block and penetrate the RB back gap A. Otherwise, the gameplay side of Power O comes back alone. This will help prevent runoff from the back of the house.


Strength c
Traditionally, this is more of an online call. In cases where the 4i rear technique can be difficult to block downwards, the cross may work better than the OG rear. However, if the defense controls your defenders and you have a center that can shoot, this is a nice change of pace and allows the game to hit a bit faster as the center is closer to the player's side, but keep in mind that there is a recession right now. Run BCD



Power-o scissors
Now there is nothing to read, cut the ball again in the Arabic game. Ideal against overflow from behind.



Power scissors power o
Same as in previous games, but now we use FB as an additional lead block to block the rear LB.



Cable protocol t
We move away from Power O and now attack from outside in front of T. To do this, we now plan to use FB to save EMOL and allow Tackle to exit the game.


Crack tea lude
Magazine blocks can be complex, so using crack blocks adds an extra block to the side of the game and allows the desired layout of the rastrack to place two blockers outside the front cover. This allows the FB head to be locked on any protective filler, forcing the CB to attack instead of the LB.


Crack lead GT
Shoot the two top OLs just like in the game This match needs to come out fast because LB can close that gap, but it creates a lot of mass on the outside to lead the attack.


O Vou GT effect
Taken from the Flexbone / Wing T-Game build, it uses natural defensive flows in response to the Lead GT. Throw the ball into the RB on the way to the start just like the lead GT and once you get the ball, work through the straight lane. This game can be a DL unlock, which means you have to see the evidence of their prey shooters. TE can move its first level block as soon as the shooter feels the release of DE. Overflow counter d


OG scan
Classic long game with OG draw. Try sealing the EMOL inside to make both subtractions work; FB This task can be assigned.



Download the emission scan
Add an exciting game QB. This effectively eliminates the danger of a pass, but like a QB attack, it adds an extra edge to block play. Four blockers in front of the outer hook.


Packer wipers
Racing game that made Lombardy famous. Here, FB will lead through the hole and help to double the DT on the playing side before that duplication at the LB level. Helps to prevent internal intrusion and prevents LB from playing stream on game site due to FB path.


* Please note that all naming is mine, although I try to stick to the standard. In addition to adding games, you can add "markers" to base games (as I did) or create simple word names to replace short contacts.

Sunday, 5 June 2022

Film Review: Ohio State vs Penn State, 2020

I have Ohio State vs. Penn State watched, focusing on the bookmakers low and running the gun, their pre-snap moves and the Nitani Lions QB Run match.



Follow the tweet for the full tweet moment, which talks about dozens of games.

2022 WNBA Week 1 National TV & Streaming Schedule

Friday, May 6 19:00 - "Indiana Fever" at Washington Mystics   Facebook : Megan McPeak, Christy Winters-Scott 20:00 - Los Ange...