foam
The oldest valid form of RPO. With that in mind, you'll generally want to read a high-level defender. If you crash behind the run or add to the run late, you can use the edge of the defense.
In this case, it is the only reading. Top Defender runs inside and shoots OSU bubbles.
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Krieger Elvis |
If you want a real triple option, here it is. It should be noted that it lags behind LOS, so despite its late development, at the college level, the blockers can leave the field without an illegal off-field threat.
taste
This is the same concept as bubbles, but it comes from the back area. The torch/swing doesn't go out that fast, but it does add depth and can then attack faster (because the receiver doesn't go out).
Note that this can be done using two Arabic languages or one FB language and one Arabic.
Tunnel
This can be a natural tunnel to take advantage of, especially against teams that want to crush LB left-backs but still benefit from the outside.
This is the front tunnel screen (smoke). Note that this is due to the alignment of RB with the O power (in contrast to the above figure, the O power is out of alignment).
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Remember Chuck Bratti |
New RPO
It will look a bit like a tunnel, but WR doesn't get back into the ball. Instead, he opens the other receivers and fires at the propeller next to him, blocking the most dangerous of them.
Slide/bench
Another example of something like foam coming out of the box. In this case, the sofa will initially look like a back mass before running into the apartment. The "slither" will initially appear as a divided area before it penetrates the apartment
This is another example of how to use FB in an RPO game. You can use weapons step by step, engage FBs and chase flats.
Slide the RPO here
2x2 concentrator chassis for PSU. Built-in area + #RPO slider . DE gets stuck in RB, shoots QB and returns the slider behind H for a good first win pic.twitter.com/ie5Bjqu6y4- icoachtowin (@1coachtow1n) July 23, 2018
Here's the bank / apartment RPO
Next, we'll look at the fast pathways often associated with RPO6
and so on.
One of the things to consider when calling for a particular path is the design area. For example, if you have a brand of hats, you may want to prevent the bubble from entering the border. A "bench" RPO can work better than a boundary in an area, a "sliding" RPO can provide a better time/interval. So don't forget not only how opponents cover and how they protect certain paths, but also the gaps on the playing field.
and so on.
One of the things to consider when calling for a particular path is the design area. For example, if you have a brand of hats, you may want to prevent the bubble from entering the border. A "bench" RPO can work better than a boundary in an area, a "sliding" RPO can provide a better time/interval. So don't forget not only how opponents cover and how they protect certain paths, but also the gaps on the playing field.
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