Tuesday, 14 June 2022

Football Fundamentals - Pass First RPOs - PRO and PPO

Now we will focus on something similar to RPO , but instead of making the first choice (i.e. there is always a network point in the background), the first option is to skip. This includes not only playable games, but also games with a separate solo playthrough option that we've called Option Pass-Pass .





Varazim Baptism
The most famous RPO of the first pass of the game by far is the shot. This usually includes fast lanes that force you to extend your LB defense zone. If you acquire depth and breadth, you will experience a delay in launching games. This is a great game for RB racing or QB racing.





A set of two can also be short to become a basic tie .



More-Draw Makila




Play empty or look for keys of a single formation. A folding EQ is one of the best ways to increase the angle of the OL so that this sub-dial can be isolated like a lock. And I will repeat this over and over again until the cows come home: I love to stack blocks.



Same swing

Most teams currently use it with the QB, but there may not even be a 2-RB display pushing one RB in the path of the swing and the other left to pass. This is a simple reading of the LB streams if they are flowing into the oscillating section you are dumping, otherwise they are still throwing the oscillating section out into space. Pick and choose your favorite image option (single pull, bend pull , pull back.



shake counter

Leaving the draw for a while, if we want to launch the first RPO but survive the launch threat, we need a longer game. So, another option is a series of counters. Again, we could have done it behind Group 2, but most teams preferred the QB running game. Select the desired counter (OH Counter, OT Counter or Darts).



Drag against the trap
Similar to shake, but now use H on the back slide to attack the flat. This allows the RB to protect his back in the event of a kick or move forward to stop abuse in the current game.



Sprint Draw RPO.

Sprinting is a hell of a shot defense game , but it's getting harder to pair with the concept of running, and in fact, it's getting even harder. This is a quick read concept of a figured or split type to get the ball out of the QB's hand. If the field is open, if the defense cannot turn around and cut the dirt track, then throw it. If they pick up speed quickly, go back to the sprint draw.



Sprint Excavator


Legal Notice: Although the paddles are statistically "passable" (and technically named), I think this is a racing concept. That is why this game was not included in my article "RPO Home Front".

As we have listed, let's use the paddle crossing as a delay. Smart football hit the brain a few years ago and we saw it in today's game. It combines a fairly fast and easy reading from the outside (twist-flat or flow concepts are preferred) and the ability to twist inward before the blade passes, unless the flat track is opened immediately. This avoids the "excessive rotation" that multiple teams use to kill each location.



Shake the earth to the south
double screen



I've only written for dual screens before, but the basic idea is that you can read the fast screen on one side of the plane and the slow screen and broadcast on the other. Two screens, one game, basic playback.


Pass Option
In general, from the message " read violation "

This term always connects the panties in a butt. I understand that basically in each subsequent game there are several options for passing, what's the difference? You can complain about names (I promise I didn't guess), but then we can talk about football naming conventions and get on with the day. However, the basic idea here is different from your next main game.

The Pass-Pass option typically involves a fast/rhythmic pass on one side of the formation followed by an initial pass on the other side of the formation. If the starting path opens, you start, if not, start in the opposite direction. This often removes wasted shells from the location pack.

Pro-Style Deployment




And somehow you can combine something like the concept of a stick in the first game and a slow screen in the second, as described on syedschemes.com and smart football .

smart football

ETB.
And that shaped the concept of cross RPO for me (for now). In case you haven't noticed, there are several key schemes used to make this game work. But then I'll break them down to show the different concepts of executables that can be used in this way.

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